public override void Activate() { modalPanel = ModalPanel.Instance(); button1Action = new UnityAction(BuildLevel); button2Action = new UnityAction(BuildDome); //need to grab domePrefab domePrefab = L4_Dome.Instance(); }
public static L4_Dome Instance() { if (!dome) { dome = FindObjectOfType(typeof(L4_Dome)) as L4_Dome; if (!dome) { Debug.LogError("No active Dome script"); } } return(dome); }