Beispiel #1
0
                private void UpdateText()
                {
                    if (identifier == "")
                    {
                        return;
                    }

                    Font font = L20n.CurrentFont;

                    if (useCustomFonts)
                    {
                        Font f = null;

                        if (fonts.GetAllResources().TryGetValue(L20n.CurrentLocale, out f))
                        {
                            font = f;
                        }
                        else if (defaultFont != null)
                        {
                            font = defaultFont;
                        }
                    }

                    if (useVariables)
                    {
                        var text = L20n.Translate(identifier, variables.GetKeys(), variables.GetValues());
                        SetText(text, font);
                    }
                    else
                    {
                        var text = L20n.Translate(identifier);
                        SetText(text, font);
                    }
                }
Beispiel #2
0
            public void SetText()
            {
                var locale = L20n.CurrentLocale;
                var text   = string.Format("{0} ({1})", L20n.Translate(locale), locale);

                GetComponent <Text> ().text = text;
            }
Beispiel #3
0
            public void SetLocale()
            {
                var locale = L20n.Locales [(int)m_Slider.value];

                L20n.SetLocale(locale);
                m_Text.SetText();
            }
Beispiel #4
0
                /// <summary>
                /// Add all the values specified in this collection to the Global Environment.
                /// </summary>
                /// <remarks>
                /// All values in this collection will get removed at the end of this method.
                /// </remarks>
                public void AddValuesToEnvironment()
                {
                    var count = Count;

                    for (int i = 0; i < count; ++i)
                    {
                        L20n.AddGlobal(keys [i], values [i].GetValue());
                    }

                    keys.Clear();
                    values.Clear();
                }
Beispiel #5
0
            public override void Collect(L20nCore.External.InfoCollector info)
            {
                switch (m_Gender)
                {
                case Gender.Default:
                    info.Add("gender", "default");
                    info.Add("name", () => L20n.Translate("neutral_user_name"));
                    break;

                case Gender.Feminine:
                    info.Add("gender", "feminine");
                    info.Add("name", () => L20n.Translate("feminine_user_name"));
                    break;

                case Gender.Masculine:
                    info.Add("gender", "masculine");
                    info.Add("name", () => L20n.Translate("masculine_user_name"));
                    break;
                }
            }
Beispiel #6
0
            /// <summary>
            /// Initialized and setups the L20n System.
            /// Called during the `Awake` phase.
            /// </summary>
            void Awake()
            {
                // Make sure that L20n isn't initialized yet.
                // This can happen as you might have used this component already in a previous scene.
                // Which might be quite common as this component should be used in all scenes
                // that you may want to start up from directly during development.
                if (!L20n.IsInitialized)
                {
                    if (manifestPath == null)
                    {
                        Debug.LogError("<L20nSettings> requires the manifest to be set", this);
                        return;
                    }

                    if (overrideLocale == "")
                    {
                        overrideLocale = null;
                    }

                    // Initialize L20n
                    L20n.Initialize(uniqueGameID, manifestPath, overrideLocale);

                    // Set the default fonts and global variables (if there are any)
                    L20n.SetFont(L20n.DefaultLocale, defaultFont);
                    foreach (var pair in fonts.GetAllResources())
                    {
                        L20n.SetFont(pair.Key, pair.Value);
                    }

                    globalVariables.AddValuesToEnvironment();
                }

                if (destroyObject)
                {
                    Destroy(gameObject);
                }
                else
                {
                    Destroy(this);
                }
            }
            // It's important that you initialize L20n before you start localizing anything.
            // Doing the initialization in Awake is a good option, or simply
            // making sure that your initialization script is ran first is a possibility as well.
            void Awake()
            {
                // Make sure that L20n isn't already initialized
                if (!L20n.IsInitialized)
                {
                    // Initialize L20n, setting the Game ID and the Manifest Path
                    // this line is the only required method call to initialize L20n!
                    L20n.Initialize("L20nDemo", "L20n/examples/manifest.json");

                    // ALL STUFF BELOW IS OPTIONAL!

                    // Optinially you can also set the default fonts to use for Text Components
                    L20n.SetFont("jp", m_JapaneseFont);
                    L20n.SetFont(m_DefaultFont);

                    // Game-Specific Globals can be added as well
                    // These variables are avaiable for all translations
                    L20n.AddStaticGlobal("temperature", m_Temperature);
                    L20n.AddComplexGlobal("user", m_User);
                }
            }
 /// <summary>
 /// Called when the button gets clicked.
 /// Sets the L20n locale to the one specified in this component.
 /// </summary>
 public void OnSubmit()
 {
     L20n.SetLocale(m_LocaleIdentifier);
 }