private void Update()
    {
        tap = swipeLeft = swipeRight = swipeUp = swipeDown = false;

        #region Standalone Inputs
        if (Input.GetMouseButtonDown(0))
        {
            tap        = true;
            isDraging  = true;
            startTouch = Input.mousePosition;
        }
        else if (Input.GetMouseButtonUp(0))
        {
            isDraging = false;
            Reset();
        }
        #endregion

        #region Mobile Input
        if (Input.touches.Length > 0)
        {
            if (Input.touches[0].phase == TouchPhase.Began)
            {
                isDraging  = true;
                tap        = true;
                startTouch = Input.touches[0].position;
            }
            else if (Input.touches[0].phase == TouchPhase.Ended || Input.touches[0].phase == TouchPhase.Canceled)
            {
                isDraging = false;
                Reset();
            }
        }
        #endregion

        // Calculate the distance
        swipeDelta = Vector2.zero;
        if (isDraging)
        {
            if (Input.touches.Length > 0)
            {
                swipeDelta = Input.touches[0].position - startTouch;
            }
            else if (Input.GetMouseButton(0))
            {
                swipeDelta = (Vector2)Input.mousePosition - startTouch;
            }
        }

        //Did we cross the distance?
        if (swipeDelta.magnitude > 125)
        {
            //Which direction?
            float x = swipeDelta.x;
            float y = swipeDelta.y;
            if (Mathf.Abs(x) > Mathf.Abs(y))
            {
                //Left or right
                if (x < 0)
                {
                    swipeLeft = true;
                    kontrol.SagaGit();
                }

                else
                {
                    swipeLeft = true;
                    kontrol.SolaGit();
                }
            }
            else
            {
                // Up or down
                if (y < 0)
                {
                    swipeDown = true;
                }
                else
                {
                    swipeUp = true;
                }
            }
            Reset();
        }
    }