// Use this for initialization
    void Start()
    {
        knight = FindObjectOfType <KnightControlScript> ();

        rig    = gameOverText.GetComponent <Rigidbody2D> ();
        button = FindObjectOfType <pausedScript> ();
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        Screen.autorotateToLandscapeLeft      = true;
        Screen.autorotateToLandscapeRight     = true;
        Screen.autorotateToPortrait           = false;
        Screen.autorotateToPortraitUpsideDown = false;
        Screen.orientation = ScreenOrientation.AutoRotation;

        OnUnPause();
        //PlayerPrefs.SetInt ("default", 0);
        //controls.SetActive (true);
        //controls2.SetActive (false);
        if (PlayerPrefs.GetInt("default") == 0)
        {
            controls.SetActive(true);
            controls2.SetActive(false);
        }
        else if (PlayerPrefs.GetInt("default") == 1)
        {
            controls2.SetActive(true);
            controls.SetActive(false);
        }

        controlPanel.SetActive(false);

        knight     = FindObjectOfType <KnightControlScript> ();
        wingKnight = FindObjectOfType <wingKnightController> ();
    }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     knight = FindObjectOfType <KnightControlScript> ();
 }
    // Use this for initialization
    void Start()
    {
        knight = FindObjectOfType <KnightControlScript> ();

        gameOverScreen.SetActive(false);
    }