Beispiel #1
0
 void spawnNewKnife()
 {
     if (allowSpawn)
     {
         GameObject newKnife = Instantiate(KnifeModel, spawnpoint.position, spawnpoint.rotation);
         curKnife = newKnife.GetComponent <KnifeControl>();
         curKnife.transform.SetParent(transform);
     }
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     selectKnifeKey   = KeyCode.Alpha1;
     selectLaserKey   = KeyCode.Alpha2;
     selectGrenadeKey = KeyCode.Alpha3;
     selectTrapKey    = KeyCode.Alpha4;
     fpc = GetComponentInParent <FirstPersonController>();
     weaponAndAmmoManager = GetComponentInParent <WeaponAndAmmoManager>();
     trapControl          = GetComponent <TrapControl>();
     laserControl         = GetComponent <LaserControl>();
     grenadeControl       = GetComponent <GrenadeControl>();
     knifeControl         = GetComponent <KnifeControl>();
     cameragunControl     = GetComponent <CameragunControl>();
     playerCanvasUpdater  = GetComponentInParent <PlayerCanvasUpdater>();
     // trapControl.enabled = false;
     // laserControl.enabled = false;
     // grenadeControl.enabled = false;
     // knifeControl.enabled = false;
 }
Beispiel #3
0
 void Start()
 {
     curKnife = GetComponentInChildren <KnifeControl>();
 }