public void ShowEquipInfoUI(InventoryItem it, InventoryItemUI itemUI, KnapStackRoleEquip kSRE, bool isLeft = true) { this.gameObject.SetActive(true); this.it = it; this.itUI = itemUI; this.kSRE = kSRE; Vector3 pos = this.transform.localPosition; equipName.text = it.inventory.Name; quality.text = it.inventory.Quality.ToString(); damage.text = it.inventory.Damge.ToString(); hP.text = it.inventory.HP.ToString(); startLevel.text = it.Level.ToString(); power.text = it.inventory.Power.ToString(); des.text = it.inventory.Des; equipSprite.spriteName = it.inventory.IconName; if (isLeft) { equipLabel.text = "装备"; this.transform.localPosition = new Vector3(-Mathf.Abs(30), pos.y, pos.z); edEquip.Set(this, "EquipButtonClick"); } else { equipLabel.text = "卸下"; edEquip.Set(this, "EquipPutOff"); this.transform.localPosition = new Vector3(Mathf.Abs(220), pos.y, pos.z); } equipButton.onClick.Add(edEquip); }
public void OnEquipClick(object[] objectArry) { it = (InventoryItem)objectArry[0]; isLeft = (bool)objectArry[1]; if (isLeft) { itUI = (InventoryItemUI)objectArry[2]; } else { kSRE = (KnapStackRoleEquip)objectArry[2]; } if (it.inventory.ItemsType == ItemType.Equip) { equipInfoFrame.ShowEquipInfoUI(it, itUI, kSRE, isLeft); itemInfoFrame.CloseButtonClick(); } else { itUI = (InventoryItemUI)objectArry[2]; itemInfoFrame.ShowItemDesUI(it, itUI); equipInfoFrame.CloseButtonClick(); } if (it.inventory.ItemsType != ItemType.Equip || (it.inventory.ItemsType == ItemType.Equip && isLeft)) { this.transform.GetChild(2).SendMessage("OnEnableButton", (InventoryItemUI)objectArry[2]); } }
//卸下装备 public void OnEquipOff(InventoryItem it, KnapStackRoleEquip kSRE = null) { if (it == null) { return; } InventoryUI.GetInstance.pageNumber++; InventoryUI.GetInstance.UpdateShowPageNumber(); it.isDrass = false; InventoryUI.GetInstance.AddInventory(it); OnEquipPutOff(it); //装备面板处卸下时执行清理 if (kSRE != null) { kSRE.OnClear(); } DessOff(it); OnPlayerInfoChangedEvent(PlayerInfoType.Equip); }
private void Awake() { _instance = this; helm = transform.Find("Role/HelmSprite").GetComponent <KnapStackRoleEquip>(); cloth = transform.Find("Role/ClothSprite").GetComponent <KnapStackRoleEquip>(); weapon = transform.Find("Role/WeaponSprite").GetComponent <KnapStackRoleEquip>(); shoes = transform.Find("Role/ShoesSprite").GetComponent <KnapStackRoleEquip>(); nocklace = transform.Find("Role/NocklaceSprite").GetComponent <KnapStackRoleEquip>(); bracelet = transform.Find("Role/BraceletSprite").GetComponent <KnapStackRoleEquip>(); ring = transform.Find("Role/RingSprite").GetComponent <KnapStackRoleEquip>(); wing = transform.Find("Role/WingSprite").GetComponent <KnapStackRoleEquip>(); hpLabel = transform.Find("Role/HPbg/HPLabel").GetComponent <UILabel>(); damageLabel = transform.Find("Role/Damgebg/DamageLabel").GetComponent <UILabel>(); expLabel = transform.Find("Role/ExpSlider/ExpLabel").GetComponent <UILabel>(); expSlider = transform.Find("Role/ExpSlider").GetComponent <UISlider>(); equipInfoFrame = transform.Find("EquipInfoFrame").GetComponent <EquipInfoFrame>(); itemInfoFrame = transform.Find("ItemInfoFrame").GetComponent <ItemInfoFrame>(); closeButton = transform.Find("CloseButton").GetComponent <UIButton>(); EventDelegate ed = new EventDelegate(this, "Hide"); closeButton.onClick.Add(ed); tween = transform.GetComponent <TweenPosition>(); PlayerInfo.GetInstance.OnPlayerInfoChangedEvent += OnPlayerInfoChanged; }
//穿戴装备 public void OnEquipOn(InventoryItem it, InventoryItemUI itUI, KnapStackRoleEquip kSRE) { this.it = it; this.itUI = itUI; bool isDrassed = false; InventoryItem item = null; //判断是否穿戴了同一类型的装备 //是 //脱下装备,在背包中加入脱下的装备 //否 //清空要穿戴的装备 //属性的变化 switch (it.inventory.EquipType) { case EquipmentType.Bracelet: if (BraceletInventoryItem != null) { isDrassed = true; //表示已经穿戴了同类型装备 item = BraceletInventoryItem; } BraceletInventoryItem = it; break; case EquipmentType.Cloth: if (ClothInventoryItem != null) { isDrassed = true; item = ClothInventoryItem; } ClothInventoryItem = it; break; case EquipmentType.Helm: if (HelmInventoryItem != null) { isDrassed = true; item = HelmInventoryItem; } HelmInventoryItem = it; break; case EquipmentType.Necklace: if (NecklaceInventoryItem != null) { isDrassed = true; item = NecklaceInventoryItem; } NecklaceInventoryItem = it; break; case EquipmentType.Ring: if (RingInventoryItem != null) { isDrassed = true; item = RingInventoryItem; } RingInventoryItem = it; break; case EquipmentType.Shoes: if (ShoesInventoryItem != null) { isDrassed = true; item = ShoesInventoryItem; } ShoesInventoryItem = it; break; case EquipmentType.Weapon: if (WeaponInventoryItem != null) { isDrassed = true; item = WeaponInventoryItem; } WeaponInventoryItem = it; break; case EquipmentType.Wing: if (WingInventoryItem != null) { isDrassed = true; item = WingInventoryItem; } WingInventoryItem = it; break; } if (isDrassed) { //已经穿戴了同类型装备,卸下加入背包 item.isDrass = false; OnEquipOff(item, kSRE); } it.isDrass = true; itUI.Clear(); OnEquipPutOn(it); OnPlayerInfoChangedEvent(PlayerInfoType.Equip); }