private void OnTriggerEnterEvent(Collider collider)
    {
        KitchenItemPickup pickup = collider.GetComponent <KitchenItemPickup>();

        if (pickup != null)
        {
            AddItem(pickup);
            pickup.Collect();
        }
    }
    public void AddItem(KitchenItemPickup item)
    {
        KitchenItemObject obj = item.InventoryObject;

        if (collectedItemsAmountPair.ContainsKey(obj))
        {
            collectedItemsAmountPair[obj]++;
        }
        else
        {
            collectedItemsAmountPair.Add(obj, 1);
        }

        //foreach (KeyValuePair<KitchenItemObject, int> kvp in collectedItemsAmountPair)
        //{
        //    Debug.Log(kvp.Key.item + " amount " + kvp.Value);
        //}
    }