public bool interactWithCell(Cell c)
 {
     //Debug.Log("Han intentado interactuar conmigo");
     if (this.selectedCharacter == null)
     {
         if (c.hoverCharacter != null && c.hoverCharacter.owner == actualPlayer)
         {
             Debug.Log("Me han seleccionado");
             this.selectedCharacter = c.hoverCharacter;
         }
     }
     else
     {
         if (c.hoverCharacter == null && this.selectedCharacter.CanMove(c))
         {
             Debug.Log("Me he movido");
             if (selectedCharacter.GetType() == typeof(King))
             {
                 if (selectedCharacter.ManhattanDistance(c) > 1f)
                 {
                     return(false);
                 }
             }
             this.selectedCharacter.Move(c);
         }
         else if (c.hoverCharacter != null)
         {
             if (c.hoverCharacter == this.selectedCharacter)
             {
                 Debug.Log("Me han deseleccionado");
                 this.selectedCharacter = null;
             }
             else if (c.hoverCharacter.owner == null)
             {
                 Debug.Log("Sóc l'excalibur!");
                 if (this.selectedCharacter is King)
                 {
                     King k = (King)this.selectedCharacter;
                     if (k.CanGetSword(c))
                     {
                         Debug.Log("El rey cogió el excalibur");
                         k.GetSword(c);
                         return(true);
                     }
                 }
             }
             else if (c.hoverCharacter.owner == actualPlayer)
             {
                 this.selectedCharacter = c.hoverCharacter;
             }
             else if (c.hoverCharacter.owner != actualPlayer)
             {
                 Debug.Log("Soy un enemigo!");
                 if (this.selectedCharacter.CanAttack(c))
                 {
                     Debug.Log("He atacado!");
                     this.selectedCharacter.Attack(c);
                     if (c.hoverCharacter is King && c.hoverCharacter.currentHealth <= 0)
                     {
                         return(true);
                     }
                 }
             }
         }
     }
     return(false);
 }