public LevelData() { KindleRun run = new KindleRun(999, 0); kindleHistory = new List <KindleRun> { run }; bestKindle = run; }
public void AddRun(KindleRun run) { kindleHistory.Add(run); if (run.time < bestKindle.time) { bestKindle.time = run.time; } if (run.kindleLevel > bestKindle.kindleLevel) { bestKindle.kindleLevel = run.kindleLevel; } }
public void AddRunData(int id, KindleRun run) { saveData.levelData[id].AddRun(run); }
public void LevelComplete() { levelCompleted = true; //set the control bool to true //currently finished time finishedTime = currentTime; levelCompleteTextController.UpdateLevelName(level.title); levelCompleteTextController.UpdateFinishedTimer(finishedTime.ToString("")); levelCompleteTextController.UpdateFinishedTimer(finishedTime.ToString("F2")); //make/update the timer with our formatted variable //currently finished kindle level if (finishedTime <= level.developerKindledTime) { finishedKindleLevel = 5; } else if (finishedTime <= level.eternalKindledTime) { finishedKindleLevel = 4; } else if (finishedTime <= level.strongKindledTime) { finishedKindleLevel = 3; } else if (finishedTime <= level.normalKindledTime) { finishedKindleLevel = 2; } else if (finishedTime <= level.weakKindledTime) { finishedKindleLevel = 1; } else { finishedKindleLevel = 0; } CompleteSoulflameController.KindleLevel(finishedKindleLevel); CompleteSoulflameTextController.KindleLevel(finishedKindleLevel); KindleRun finishedRun = new KindleRun(finishedTime, finishedKindleLevel); SaveDataManager.current.saveData.levelData[level.levelNumber].AddRun(finishedRun); //best kindle if (finishedTime < bestTime) { bestTime = finishedTime; CompleteSoulflameTextController.NewBest(); } if (finishedKindleLevel > bestKindleLevel) { soulFlameTotal += finishedKindleLevel - bestKindleLevel; bestKindleLevel = finishedKindleLevel; //kindle upgrade animation / sound } BestKindleController.KindleLevel(bestKindleLevel); levelCompleteTextController.UpdateBestKindleTime(bestTime.ToString("F2")); //next kindle goal NextKindleController.KindleLevel(bestKindleLevel); levelCompleteTextController.UpdateNextKindleTime(NextKindleTime(bestKindleLevel)); //total kindles levelCompleteTextController.UpdateTotalSoulflames(soulFlameTotal.ToString("0")); SaveDataManager.current.saveData.playerData.playerSoulFlameTotal = soulFlameTotal; SaveDataManager.current.SaveData(); levelCompleteTextController.UpdateLevelNumber((level.levelNumber + 1).ToString() + " / " + (SceneManager.sceneCountInBuildSettings - 1).ToString()); highscoreTableControl.Activate(); ingameUI.SetActive(false); completeUI.SetActive(true); }