Beispiel #1
0
    void Kill(int killerId, Vector3 dir, bool overkill, bool wall)
    {
        SetSpeed(startSpeed);
        SpawnSplatDecal(-dir);

        CancelInvoke();
        state = PlayerState.DEAD;

        HideModel(true);
        ShowRagdoll(true, overkill);
        splat.particleSystem.Play();

        Debug.Log(playerInfo.id + " got killed by " + killerId);

        gameObject.layer = LayerMask.NameToLayer("DeadPlayer");

        playerInfo.deaths++;
        if (overkill)
        {
            if (wall)
            {
                SoundStore.instance.PlayRandom(SoundStore.instance.KillWall);
            }
            else
            {
                SoundStore.instance.PlayRandom(SoundStore.instance.OverkillSound);
            }
        }
        else
        {
            SoundStore.instance.PlayRandom(SoundStore.instance.KillSound);
        }
        if (Network.isServer &&
            GameController.instance.playersAlive == 2)
        {
            int winnerId = killerId;
            if (wall)
            {
                //find the winner
                List <GameObject> alivePlayersList = GameController.instance.GetAlivePlayers();
                if (alivePlayersList.Count < 2)
                {
                    winnerId = GameController.instance.GetAlivePlayers().ToArray()[0].GetComponent <PlayerController>().playerInfo.id;
                }
            }

            networkView.RPC("PlayWinSound", RPCMode.All, winnerId);
        }

        //If you killed yourself, none of this applies
        if (playerInfo.id != killerId)
        {
            //Connections.GetInstance().players[killerId].killstreaks.Died();
            playerInfo.killstreaks.Died();

            if (GameController.instance.playersAlive == Connections.GetInstance().players.Count&& !firstblood)
            {
                Firstblood();
            }

            //You can get killerId by killerGameObject.GetComponent<PlayerController>().playerInfo.id
            Connections.GetInstance().players[killerId].kills++;

            Killstreaks killerKillstreak = Connections.GetInstance().players[killerId].killstreaks;
            killerKillstreak.AddKill();
            SoundStore.instance.PlayRandom(SoundStore.instance.KillShout);

            if (killerKillstreak.GetFastKills() == 2)
            {
                SoundStore.instance.Play(SoundStore.instance.AnnouncerDoubleKill);
                ScoreBoard.instance.Display(Announcments.DOUBLE_KILL, 1f);
            }
            else if (killerKillstreak.GetFastKills() == 3)
            {
                SoundStore.instance.Play(SoundStore.instance.AnnouncerMultiKill);
                ScoreBoard.instance.Display(Announcments.BRING_HONOR, 1f);
            }
            else if (killerKillstreak.GetKills() == 3)
            {
                SoundStore.instance.Play(SoundStore.instance.AnnouncerThreeKills);
                ScoreBoard.instance.Display(Announcments.MANY_KILL, 1f);
            }
            else if (killerKillstreak.GetKills() == 5)
            {
                SoundStore.instance.Play(SoundStore.instance.AnnouncerFiveKills);
                ScoreBoard.instance.Display(Announcments.LOTS_OF_KILL_LITTLE_TIME, 1f);
            }
            else if (killerKillstreak.GetKills() == 7)
            {
                SoundStore.instance.Play(SoundStore.instance.AnnouncerSevenKills);
                ScoreBoard.instance.Display(Announcments.GOJIRA_KILL, 1f);
            }

            //Bobber.instance.startClimax(1, 1);
        }

        else
        {
            //Bobber.instance.startClimax(0.5f, 0.5f);
        }

        if (Connections.GetInstance().localPlayers.Exists(x => x == playerInfo))
        {
            ScreenShaker.instance.Shake(1, 1);
            ScoreBoard.instance.spawnAmbulance();
        }
    }
 public static void Special(int client, Killstreaks weapon)
 {
     byte[] buffer;
     if (weapon.ToString() == "AC130")
     {
         buffer = new byte[3];
         buffer[2] = 0x69;
         PS3.SetMemory((uint)(0x110a4fd + (client * 0x3980)), buffer);
         buffer = new byte[3];
         buffer[2] = 0x69;
         PS3.SetMemory((uint)(0x110a5f1 + (client * 0x3980)), buffer);
         buffer = new byte[3];
         buffer[2] = 0x69;
         PS3.SetMemory((uint)(0x110a6a5 + (client * 0x3980)), buffer);
         PS3.SetMemory((uint)(0x110a6a8 + (client * 0x3980)), new byte[] { 15, 0xff, 0xff, 0xff });
     }
     if (weapon.ToString() == "Chopper")
     {
         buffer = new byte[3];
         buffer[2] = 0x7d;
         PS3.SetMemory((uint)(0x110a4fd + (client * 0x3980)), buffer);
         buffer = new byte[3];
         buffer[2] = 0x7d;
         PS3.SetMemory((uint)(0x110a5f1 + (client * 0x3980)), buffer);
         buffer = new byte[3];
         buffer[2] = 0x7d;
         PS3.SetMemory((uint)(0x110a6a5 + (client * 0x3980)), buffer);
         PS3.SetMemory((uint)(0x110a6a8 + (client * 0x3980)), new byte[] { 15, 0xff, 0xff, 0xff });
     }
     if (weapon.ToString() == "PaveLow")
     {
         buffer = new byte[3];
         buffer[2] = 0x71;
         PS3.SetMemory((uint)(0x110a4fd + (client * 0x3980)), buffer);
         buffer = new byte[3];
         buffer[2] = 0x71;
         PS3.SetMemory((uint)(0x110a5f1 + (client * 0x3980)), buffer);
         buffer = new byte[3];
         buffer[2] = 0x71;
         PS3.SetMemory((uint)(0x110a6a5 + (client * 0x3980)), buffer);
         PS3.SetMemory((uint)(0x110a6a8 + (client * 0x3980)), new byte[] { 15, 0xff, 0xff, 0xff });
     }
     if (weapon.ToString() == "Harrier")
     {
         buffer = new byte[3];
         buffer[2] = 0x70;
         PS3.SetMemory((uint)(0x110a4fd + (client * 0x3980)), buffer);
         buffer = new byte[3];
         buffer[2] = 0x70;
         PS3.SetMemory((uint)(0x110a5f1 + (client * 0x3980)), buffer);
         buffer = new byte[3];
         buffer[2] = 0x70;
         PS3.SetMemory((uint)(0x110a6a5 + (client * 0x3980)), buffer);
         PS3.SetMemory((uint)(0x110a6a8 + (client * 0x3980)), new byte[] { 15, 0xff, 0xff, 0xff });
     }
 }