Beispiel #1
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1050f);
            Q.SetSkillshot(0.25f, 79f, 1200f, true, SkillshotType.Line);

            Q2 = new Aimtec.SDK.Spell(SpellSlot.Q, 600f)
            {
                Speed = float.MaxValue, Delay = 0.25f
            };

            QE = new Aimtec.SDK.Spell(SpellSlot.Q, 1650f);
            QE.SetSkillshot(0.35f, 98f, 1900f, true, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W);

            W2 = new Aimtec.SDK.Spell(SpellSlot.W, 350f);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 650f);
            E.SetSkillshot(0.1f, 120f, float.MaxValue, false, SkillshotType.Circle);

            E2 = new Aimtec.SDK.Spell(SpellSlot.E, 240f)
            {
                Speed = float.MaxValue, Delay = 0.25f
            };

            R = new Aimtec.SDK.Spell(SpellSlot.R);

            ComboOption.AddMenu();
            ComboOption.AddBool("UsQECombo", "Use Cannon Q");
            ComboOption.AddBool("UseWCombo", "Use Cannon W");
            ComboOption.AddBool("UseECombo", "Use Cannon E");
            ComboOption.AddBool("UsQEComboHam", "Use Hammer Q");
            ComboOption.AddBool("UseWComboHam", "Use Hammer W");
            ComboOption.AddBool("UseEComboHam", "Use Hammer E");
            ComboOption.AddBool("UseRCombo", "Use R Switch");

            HarassOption.AddMenu();
            HarassOption.AddBool("UsQEHarass", "Use Cannon Q");
            HarassOption.AddBool("UseWHarass", "Use Cannon W");
            HarassOption.AddBool("UseEHarass", "Use Cannon E");
            HarassOption.AddBool("UsQEHarassHam", "Use Hammer Q", false);
            HarassOption.AddBool("UseWHarassHam", "Use Hammer W", false);
            HarassOption.AddBool("UseEHarassHam", "Use Hammer E", false);
            HarassOption.AddBool("UseRHarass", "Use R Switch");
            HarassOption.AddMana(60);
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddBool("UsQEFarm", "Use Cannon Q");
            LaneClearOption.AddBool("UseRFarm", "Use R Switch");
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddBool("UsQEJungle", "Use Cannon Q");
            JungleClearOption.AddBool("UseWJungle", "Use Cannon W");
            JungleClearOption.AddBool("UseEJungle", "Use Cannon E");
            JungleClearOption.AddBool("UsQEJungleHam", "Use Hammer Q");
            JungleClearOption.AddBool("UseWJungleHam", "Use Hammer W");
            JungleClearOption.AddBool("UseEJungleHam", "Use Hammer E");
            JungleClearOption.AddBool("UseRJungle", "Use R Switch");
            JungleClearOption.AddMana();

            FleeOption.AddMenu();
            FleeOption.AddQ();
            FleeOption.AddE();
            FleeOption.AddR();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();
            KillStealOption.AddBool("UsQEEKS", "Use QE");
            KillStealOption.AddR();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddE();
            MiscOption.AddBool("E", "forceGate", "Auto E| After Q", false);
            MiscOption.AddSlider("E", "gatePlace", "Gate Place Distance", 50, 50, 110);
            MiscOption.AddSlider("E", "autoE", "Auto E Save|When Player HealthPercent < x%", 20, 0, 101);
            MiscOption.AddSetting("QE");
            MiscOption.AddKey("QE", "SemiQE", "Semi-manual QE Key", KeyCode.T, KeybindType.Press);
            MiscOption.AddList("QE", "SemiQEMode", "Semi-manual QE Mode", new[] { "To Target", "To Mouse" });

            DrawOption.AddMenu();
            DrawOption.AddRange(Q, "Cannon Q");
            DrawOption.AddRange(QE, "Cannon Q Extend");
            DrawOption.AddRange(W, "Cannon W");
            DrawOption.AddRange(E, "Cannon E");
            DrawOption.AddRange(Q, "Hammer Q");
            DrawOption.AddRange(W, "Hammer W");
            DrawOption.AddRange(E, "Hammer E");
            DrawOption.AddFarm();
            DrawOption.AddDamageIndicatorToHero(true, true, true, false, false);
            DrawOption.AddBool("DrawCoolDown", "Draw Spell CoolDown");

            Game.OnUpdate         += OnUpdate;
            Orbwalker.PostAttack  += PostAttack;
            GameObject.OnCreate   += OnCreate;
            Gapcloser.OnGapcloser += OnGapcloser;
            Render.OnRender       += OnRender;
        }
Beispiel #2
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 950f);
            Q.SetSkillshot(0.25f, 70f, 1650f, true, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W, wRange);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 1200f);
            E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.Line);

            R = new Aimtec.SDK.Spell(SpellSlot.R, rRange);
            R.SetSkillshot(1.20f, 120f, float.MaxValue, false, SkillshotType.Circle);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R|Max Buff Count < x", 3, 0, 10);
            ComboOption.AddBool("ComboROnlyOutAARange", "Use R|Only Target Out AA Range", false);
            ComboOption.AddSlider("ComboRHP", "Use R|target HealthPercent <= x%", 70, 1, 101);
            ComboOption.AddBool("ComboForcus", "Forcus Spell on Orbwalker Target", false);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R|Max Buff Count < x", 5, 0, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Max Buff Count < x", 4, 0, 10);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Max Buff Count < x", 5, 0, 10);
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();
            KillStealOption.AddSliderBool("KillStealRCount", "Use R|Max Buff Count < x", 3, 0, 10);
            KillStealOption.AddBool("KillStealOutAARange", "Only Target Out of AA Range");
            KillStealOption.AddTargetList();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Auto E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", KeyCode.T, KeybindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddFarm();
            DrawOption.AddDamageIndicatorToHero(true, true, true, true, true);

            Game.OnUpdate         += OnUpdate;
            Orbwalker.PostAttack  += PostAttack;
            Gapcloser.OnGapcloser += OnGapcloser;
        }
Beispiel #3
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 600f);

            W = new Spell(SpellSlot.W, 2500f);
            W.SetSkillshot(0.75f, 40f, 5000f, false, false, SkillshotType.Line);

            E = new Spell(SpellSlot.E, 750f);
            E.SetSkillshot(0.50f, 120f, 1600f, false, true, SkillshotType.Circle);

            R = new Spell(SpellSlot.R, 3500f);
            R.SetSkillshot(0.21f, 80f, 5000f, true, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQMinion", "Use Q| On Minion", false);
            ComboOption.AddW();
            ComboOption.AddBool("ComboWAA", "Use W| After Attack");
            ComboOption.AddBool("ComboWOnly", "Use W| Only Use to MarkTarget");
            ComboOption.AddE();
            ComboOption.AddR();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQMinion", "Use Q| On Minion");
            HarassOption.AddW();
            HarassOption.AddBool("HarassWOnly", "Use W| Only Use to MarkTarget");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddMana();
            LaneClearOption.AddBool("LaneClearReload", "Use Spell Clear| Only Jhin Reloading");

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddMenu();
            LastHitOption.AddQ();
            LastHitOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddBool("KillStealWInAttackRange", "Use W| Target In Attack Range");

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("W", "AutoW", "Auto W| CC");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Auto E| CC");
            MiscOption.AddR();
            MiscOption.AddBool("R", "rMenuAuto", "Auto R");
            MiscOption.AddKey("R", "rMenuSemi", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            MiscOption.AddBool("R", "rMenuCheck", "Use R| Check is Safe?");
            MiscOption.AddSlider("R", "rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("R", "rMenuMax", "Use R| Max Range <= x", 3000, 1500, 3500);
            MiscOption.AddSlider("R", "rMenuKill", "Use R| Min Shot Can Kill >= x (0 = off)", 3, 0, 4);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, false, true, true);

            Tick.OnTick        += OnUpdate;
            Orbwalker.OnAction += OnAction;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
Beispiel #4
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 600f);
            W = new Spell(SpellSlot.W, 2500f);
            E = new Spell(SpellSlot.E, 750f);
            R = new Spell(SpellSlot.R, 3500f);

            W.SetSkillshot(0.75f, 40, float.MaxValue, false, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.5f, 120, 1600, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.21f, 80, 5000, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQMinion", "Use Q| On Minion", false);
            ComboOption.AddW();
            ComboOption.AddBool("ComboWAA", "Use W| After Attack");
            ComboOption.AddBool("ComboWOnly", "Use W| Only Use to MarkTarget");
            ComboOption.AddE();
            ComboOption.AddR();

            HarassOption.AddQ();
            HarassOption.AddBool("HarassQMinion", "Use Q| On Minion");
            HarassOption.AddW();
            HarassOption.AddBool("HarassWOnly", "Use W| Only Use to MarkTarget");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddQ();
            LastHitOption.AddMana();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddBool("KillStealWInAttackRange", "Use W| Target In Attack Range");

            MiscOption.AddW();
            MiscOption.AddBool("AutoW", "Auto W| When target Cant Move");
            MiscOption.AddBool("GapW", "Anti GapCloser W| When target HavePassive");
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Auto E| When target Cant Move");
            MiscOption.AddBool("GapE", "Anti GapCloser E");
            MiscOption.AddR();
            MiscOption.AddBool("rMenuAuto", "Auto R?");
            MiscOption.AddKey("rMenuSemi", "Semi R Key(One Press One Shot)", SharpDX.DirectInput.Key.T);
            MiscOption.AddBool("rMenuCheck", "Use R| Check is Safe?");
            MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500);
            MiscOption.AddSlider("rMenuKill", "Use R| Min Shot Can Kill >= x", 3, 1, 4);
            MiscOption.AddSetting("Notification");
            MiscOption.AddBool("PingKill", "Auto Ping Killable Target");
            MiscOption.AddBool("NormalPingKill", "Normal Ping Notification", false);
            MiscOption.AddBool("NotificationKill", "Notification Show Killable Target");

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
        }