public override int Visit(KillIfPDAbility ability)
 {
     if (Target is CardTarget && ((CardTarget)Target).Card.PoisonDamage >= 4)
     {
         return(CheckImmunity());
     }
     return(-1);
 }
Beispiel #2
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        public override int Visit(KillIfPDAbility ability)
        {
            //Log(OwnerCard.Name + " used KillIfPDAbility");
            List <CreatureCard> DeadCards = new List <CreatureCard>();

            foreach (CardTarget t in CardTargets)
            {
                CreatureCard deadCard = (CreatureCard)(GameManager.UserDict[t.Character].Player.GetCardFromId(t.CardId, Place.INNER) ?? GameManager.UserDict[t.Character].Player.GetCardFromId(t.CardId, Place.OUTER));
                //Log("Target is " + (deadCard.Name ?? "null") + " of " + t.Character.ToString());
                deadCard.Health = 0;
                DeadCards.Add(deadCard);
            }
            foreach (CharacterEnum c in GameManager.UserDict.Keys.ToList())
            {
                AddResponse(c, new CardsModifiedResponse(DeadCards));
            }
            return(0);
        }
Beispiel #3
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 public override int Visit(KillIfPDAbility killIfPDAbility)
 {
     return(0);
 }
Beispiel #4
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 public abstract int Visit(KillIfPDAbility killIfPDAbility);