Beispiel #1
0
            public static void MimicButtonUpdate(Glitch __gInstance, HudManager __instance)
            {
                if (__gInstance.MimicButton == null)
                {
                    __gInstance.MimicButton = KillButtonManager.Instantiate(__instance.KillButton);
                    __gInstance.MimicButton.gameObject.SetActive(true);
                    __gInstance.MimicButton.renderer.enabled = true;
                }

                __gInstance.MimicButton.renderer.sprite = MimicSprite;


                __gInstance.MimicButton.gameObject.SetActive(__instance.UseButton.isActiveAndEnabled &&
                                                             !__gInstance.Player.Data.IsDead);
                __gInstance.MimicButton.transform.position = new Vector3(
                    Camera.main.ScreenToWorldPoint(new Vector3(0, 0)).x + 0.75f,
                    __instance.UseButton.transform.position.y, __instance.UseButton.transform.position.z);
                __gInstance.MimicButton.SetCoolDown(
                    CustomGameOptions.MimicCooldown - (float)(DateTime.UtcNow - __gInstance.LastMimic).TotalSeconds,
                    CustomGameOptions.MimicCooldown);

                if (!__gInstance.MimicButton.isCoolingDown && !__gInstance.IsUsingMimic)
                {
                    __gInstance.MimicButton.isCoolingDown = false;
                    __gInstance.MimicButton.renderer.material.SetFloat("_Desat", 0f);
                    __gInstance.MimicButton.renderer.color = Palette.EnabledColor;
                }
                else
                {
                    __gInstance.MimicButton.isCoolingDown = true;
                    __gInstance.MimicButton.renderer.material.SetFloat("_Desat", 1f);
                    __gInstance.MimicButton.renderer.color = Palette.DisabledClear;
                }
            }
Beispiel #2
0
            public static void HackButtonUpdate(Glitch __gInstance, HudManager __instance)
            {
                if (__gInstance.HackButton == null)
                {
                    __gInstance.HackButton = KillButtonManager.Instantiate(__instance.KillButton);
                    __gInstance.HackButton.gameObject.SetActive(true);
                    __gInstance.HackButton.renderer.enabled = true;
                }

                __gInstance.HackButton.renderer.sprite = HackSprite;


                __gInstance.HackButton.gameObject.SetActive(__instance.UseButton.isActiveAndEnabled &&
                                                            !__gInstance.Player.Data.IsDead);
                __gInstance.HackButton.transform.position = new Vector3(__gInstance.MimicButton.transform.position.x,
                                                                        __instance.ReportButton.transform.position.y, __instance.ReportButton.transform.position.z);
                __gInstance.HackButton.SetCoolDown(
                    CustomGameOptions.HackCooldown - (float)(DateTime.UtcNow - __gInstance.LastHack).TotalSeconds,
                    CustomGameOptions.HackCooldown);

                __gInstance.HackButton.SetTarget(null);
                __gInstance.HackTarget = null;

                if (__gInstance.DistClosest < GameOptionsData.KillDistances[CustomGameOptions.GlitchHackDistance])
                {
                    __gInstance.HackButton.SetTarget(__gInstance.ClosestPlayer);
                    __gInstance.HackTarget = __gInstance.ClosestPlayer;
                }

                if (__gInstance.HackTarget != null)
                {
                    __gInstance.HackTarget.myRend.material.SetColor("_OutlineColor", __gInstance.Color);
                }
            }
Beispiel #3
0
 public void DrawIcon(float x, float y, float z)
 {
     if (Button == null)
     {
         Button = KillButtonManager.Instantiate(HudManager.Instance.KillButton);
         Button.renderer.enabled = true;
     }
     Button.gameObject.SetActive(Main.Instance.GetLocalModdedPlayer().Role?.RoleName == "Bellatrix" ? Main.Instance.GetLocalModdedPlayer().Role.ShouldDrawCustomButtons() : HudManager.Instance.UseButton.isActiveAndEnabled);
     Button.SetCoolDown(0f, 10f);
     Button.renderer.material.SetFloat("_Desat", 0f);
     Button.renderer.color       = Palette.EnabledColor;
     Button.renderer.sprite      = Icon;
     Button.transform.position   = new Vector3(x, y, z);
     Button.transform.localScale = new Vector2(0.5f, 0.5f);
 }
Beispiel #4
0
        public Hermione(ModdedPlayerClass owner)
        {
            RoleName    = "Hermione";
            RoleColor   = Palette.Orange;
            RoleColor2  = Palette.Orange;
            IntroString = "We could all have been\nkilled - or worse, expelled.";
            Owner       = owner;

            if (!Owner._Object.AmOwner)
            {
                return;
            }

            HourglassButton = KillButtonManager.Instantiate(HudManager.Instance.KillButton);
            HourglassButton.renderer.enabled = true;
        }
Beispiel #5
0
        public Harry(ModdedPlayerClass owner)
        {
            RoleName    = "Harry";
            RoleColor   = Palette.Orange;
            RoleColor2  = Palette.Orange;
            IntroString = "I solemnly swear I am up to no good.";
            Owner       = owner;

            if (!Owner._Object.AmOwner)
            {
                return;
            }

            InvisCloakButton = KillButtonManager.Instantiate(HudManager.Instance.KillButton);
            InvisCloakButton.renderer.enabled = true;
        }
Beispiel #6
0
        public Ron(ModdedPlayerClass owner)
        {
            RoleName    = "Ron";
            RoleColor   = Palette.Orange;
            RoleColor2  = Palette.Orange;
            IntroString = "Why Spiders!? Why couldn't it\nhave been follow the butterflies!?";
            Owner       = owner;

            if (!Owner._Object.AmOwner)
            {
                return;
            }

            DDButton = KillButtonManager.Instantiate(HudManager.Instance.KillButton);
            DDButton.renderer.enabled = true;
        }
Beispiel #7
0
        public Bellatrix(ModdedPlayerClass owner)
        {
            RoleName    = "Bellatrix";
            RoleColor   = Palette.ImpostorRed;
            RoleColor2  = Palette.ImpostorRed;
            IntroString = "Oh, he knows how to play,\nlittle bitty baby Potter.";
            Owner       = owner;

            if (!Owner._Object.AmOwner)
            {
                return;
            }

            CrucioButton = KillButtonManager.Instantiate(HudManager.Instance.KillButton);
            CrucioButton.renderer.enabled = true;

            MindControlButton = KillButtonManager.Instantiate(HudManager.Instance.KillButton);
            MindControlButton.renderer.enabled = true;

            ControlMenu = new MindControlMenu();
        }