protected override void AD2Draw(AD2SpriteBatch primarySpriteBatch) { Level.drawBase(primarySpriteBatch, CamX, 0); Player.draw(primarySpriteBatch, CamX); foreach (Baddie b in Baddies) { b.draw(primarySpriteBatch, CamX); } foreach (Bullet b in Bullets) { primarySpriteBatch.DrawTexture(Bullet.texture, b.x + -2 + -CamX, b.y + -2); } }