Beispiel #1
0
        public override void ModifyInterfaceLayers(List <GameInterfaceLayer> layers)
        {
            int index = layers.FindIndex(layer => layer.Name.Contains("Resource Bars"));

            if (index != -1)
            {
                layers.Insert(index, new LegacyGameInterfaceLayer(
                                  "DBZMOD: Ki Bar",
                                  delegate
                {
                    if (KiBar.visible)
                    {
                        KiBarInterface.Update(Main._drawInterfaceGameTime);
                        kibar.Draw(Main.spriteBatch);
                    }
                    return(true);
                },
                                  InterfaceScaleType.UI)
                              );
            }
        }
Beispiel #2
0
        public override void ModifyInterfaceLayers(List <GameInterfaceLayer> layers)
        {
            int index = layers.FindIndex(layer => layer.Name.Contains("Resource Bars"));

            if (index != -1)
            {
                layers.Insert(index, new LegacyGameInterfaceLayer(
                                  "DBZMOD: Ki Bar",
                                  delegate
                {
                    if (KiBar.visible)
                    {
                        KiBarInterface.Update(Main._drawInterfaceGameTime);
                        kibar.Draw(Main.spriteBatch);
                    }
                    return(true);
                },
                                  InterfaceScaleType.UI)
                              );
            }
            int index2 = layers.FindIndex(layer => layer.Name.Contains("Resource Bars"));

            if (index2 != -1)
            {
                layers.Insert(index2, new LegacyGameInterfaceLayer(
                                  "DBZMOD: Menus",
                                  delegate
                {
                    if (TransMenu.menuvisible)
                    {
                        TransMenuInterface.Draw(Main.spriteBatch, Main._drawInterfaceGameTime);
                    }

                    if (ProgressionMenu.menuvisible)
                    {
                        ProgressionMenuInterface.Draw(Main.spriteBatch, Main._drawInterfaceGameTime);
                    }

                    if (WishMenu.menuvisible)
                    {
                        wishMenuInterface.Draw(Main.spriteBatch, Main._drawInterfaceGameTime);
                    }

                    return(true);
                },
                                  InterfaceScaleType.UI)
                              );
            }
            int index3 = layers.FindIndex(layer => layer.Name.Contains("Resource Bars"));

            if (index3 != -1)
            {
                layers.Insert(index3, new LegacyGameInterfaceLayer(
                                  "DBZMOD: Overload Bar",
                                  delegate
                {
                    if (OverloadBar.visible)
                    {
                        OverloadBarInterface.Update(Main._drawInterfaceGameTime);
                        overloadbar.Draw(Main.spriteBatch);
                    }
                    return(true);
                },
                                  InterfaceScaleType.UI)
                              );
            }
        }