public void UpdateSpawn()
        {
            if (Spawn == null)
            {
                return;
            }
            HitboxKeyframe frame = Keyframes.FindLast(h => h.Time < SeekTime);

            for (var i = 0; i < IDs.Count; i++)
            {
                Hitbox hitbox = GetHitbox(IDs[i]);
                if (hitbox == null)
                {
                    continue;
                }
                hitbox.CurrentType = frame != null ? frame.States[i] : hitbox.DefaultType;
            }
            SceneView.RepaintAll();
        }
Beispiel #2
0
 /// <summary> Gets the previous keyframe before a certain time. Returns null if no such keyframe exists. </summary>
 /// <param name="time"> the time to search from </param>
 /// <returns> the first keyframe before said time. </returns>
 public HitboxKeyframe PrevKeyframe(float time)
 {
     return(Keyframes.FindLast(kf => kf.Time < time));
 }