Beispiel #1
0
    public void ServerCardSwiped(BaseEntity.RPCMessage msg)
    {
        if (!this.IsPowered())
        {
            return;
        }
        if (Vector3Ex.Distance2D(msg.player.transform.position, base.transform.position) > 1f)
        {
            return;
        }
        if (base.IsInvoking(new Action(this.GrantCard)) || base.IsInvoking(new Action(this.FailCard)))
        {
            return;
        }
        uint    num     = msg.read.UInt32();
        Keycard keycard = BaseNetworkable.serverEntities.Find(num) as Keycard;

        Effect.server.Run(this.swipeEffect.resourcePath, this.audioPosition.position, Vector3.up, msg.player.net.connection, false);
        if (keycard != null)
        {
            Item item = keycard.GetItem();
            if (item != null && keycard.accessLevel == this.accessLevel && item.conditionNormalized > 0f)
            {
                base.Invoke(new Action(this.GrantCard), 0.5f);
                item.LoseCondition(1f);
                return;
            }
            base.Invoke(new Action(this.FailCard), 0.5f);
        }
    }
    public void ServerCardSwiped(BaseEntity.RPCMessage msg)
    {
        if (!this.IsPowered() || (double)Vector3Ex.Distance2D(((Component)msg.player).get_transform().get_position(), ((Component)this).get_transform().get_position()) > 1.0 || (this.IsInvoking(new Action(this.GrantCard)) || this.IsInvoking(new Action(this.FailCard))))
        {
            return;
        }
        uint    uid     = msg.read.UInt32();
        Keycard keycard = BaseNetworkable.serverEntities.Find(uid) as Keycard;

        Effect.server.Run(this.swipeEffect.resourcePath, this.audioPosition.get_position(), Vector3.get_up(), msg.player.net.get_connection(), false);
        if (!Object.op_Inequality((Object)keycard, (Object)null))
        {
            return;
        }
        Item obj = keycard.GetItem();

        if (obj != null && keycard.accessLevel == this.accessLevel && (double)obj.conditionNormalized > 0.0)
        {
            this.Invoke(new Action(this.GrantCard), 0.5f);
            obj.LoseCondition(1f);
        }
        else
        {
            this.Invoke(new Action(this.FailCard), 0.5f);
        }
    }
    // Use this for initialization
    void Start()
    {
        myInventory = GetComponent <Inventory>();


        a = new Disguise("Guard");
        b = new Disguise("Nurse");
        c = new Keycard("Red");
        d = new Keycard("blue");


        myInventory.AddTo(a);
        myInventory.AddTo(d);
        myInventory.AddTo(b);
        myInventory.AddTo(c);



        Item randItem = myInventory.getItem((int)UnityEngine.Random.RandomRange(0, 4));


        if (randItem is Keycard)
        {
            (randItem as Keycard).snapKeyCard();
        }
        if (randItem is Disguise)
        {
            (randItem as Disguise).crackle();
        }
    }
 private void OnCardEject(Keycard card)
 {
     insertedCard = null;
     foreach (var item in lights)
     {
         item.GetComponent <MeshRenderer>().material = off;
     }
 }
Beispiel #5
0
    public void SetKeycard(Keycard keycard)
    {
        this.keycard = keycard;
        var spriteRenderer = GetComponent <SpriteRenderer>();

        spriteRenderer.sprite = keycard.doorSprite;
        //spriteRenderer.color = keycard.keycardColor;
    }
 private void OnCardInsert(Keycard card)
 {
     if (insertedCard != null)
     {
         throw new System.Exception("Fatal Error");
     }
     insertedCard = card;
     UpdateLights();
 }
Beispiel #7
0
    public void AddKeycardToUI(Keycard keycards)
    {
        var newItem = Instantiate(collectibleUIItem, collectibleParent);

        newItem.GetComponent <Image>().sprite = keycards.keycardSprite;

        // TESTING
        newItem.GetComponent <Image>().color = keycards.keycardColor;
    }
    private void OnTriggerStay(Collider other)
    {
        Keycard card = other.GetComponent <Keycard>();

        if (card != null && objectInRange == null)
        {
            objectInRange = card;
            meshRenderer.material.color = Color.Lerp(origColor, targetColor, 0.5f);
        }
    }
    // Use this for initialization
    void Start()
    {
        myInventory = GetComponent <Inventory>();
        ic          = GetComponent <ItemController>();

        k1 = new Keycard("Keycard 1");
        k1.setName("Keycard 1");
        k2 = new Keycard("Keycard 2");
        k2.setName("Keycard 2");
        k3 = new Keycard("Keycard 3");
        k3.setName("Keycard 3");
        k4 = new Keycard("Keycard 4");
        k4.setName("Keycard 4");
        g = new Grenade("Stun Grenade");
    }
    private void OnTriggerExit(Collider other)
    {
        Keycard card = other.GetComponent <Keycard>();

        if (card != null && objectInRange == card)
        {
            if (keycardIn != null)
            {
                if (keycardEjected != null)
                {
                    keycardEjected.Invoke(keycardIn);
                }
                keycardIn = null;
            }
            objectInRange = null;
            meshRenderer.material.color = origColor;
        }
    }
Beispiel #11
0
    private void Start()
    {
        if (randomizeDoor && exitDoor != null)
        {
            int rand = Mathf.RoundToInt(Random.Range(0f, (float)keycardCollection.keycards.Count - 1));
            keycard = keycardCollection.keycards[rand];

            if (exitDoor.GetComponentInParent <Door>() != null)
            {
                exitDoor.GetComponentInParent <Door>().SetKeycard(keycard);
            }
        }

        if (checkForKeycard && keycard != null)
        {
            SetKeycard(keycard);
        }
    }
    private void OnControllerDropObject(GameObject obj)
    {
        Keycard card = obj.GetComponent <Keycard>();

        if (card != null && card == objectInRange)
        {
            keycardIn = card;
            if (keycardInserted != null)
            {
                keycardInserted.Invoke(card);
                card.transform.position = targetTransform.position;
                card.transform.rotation = targetTransform.rotation;

                FixedJoint fx = gameObject.AddComponent <FixedJoint>();
                fx.breakForce    = 5000;
                fx.breakTorque   = 5000;
                fx.connectedBody = card.GetComponent <Rigidbody>();
            }
        }
    }
Beispiel #13
0
    // Sort all of the ForegroundObject children of "parent" into the grid
    private void populateForegroundGrid(GameObject parent)
    {
        ForegroundObject[] fgObjects = parent.GetComponentsInChildren <ForegroundObject>();

        for (int i = 0; i < fgObjects.Length; i++)
        {
            Vector2Int truePos = pos3dToVect2Int(fgObjects[i].transform.position);

            updateFgGridForAllPos(fgObjects[i], truePos, fgObjects[i].additionalCoords, true);

            if (fgObjects[i] is LockedDoor)
            {
                lockedDoors.Add((LockedDoor)fgObjects[i]);
            }
            else if (fgObjects[i] is Keycard)
            {
                Keycard keycard = (Keycard)fgObjects[i];
                keycardTotals[keycard.color]++;
            }
        }
    }
Beispiel #14
0
    public void PickedUp(Keycard keycard)
    {
        switch (keycard)
        {
        case Keycard.LOCKPICK:
            lockpick = "Lockpick\n";
            StartCoroutine(PickupTextFlash("You pickup some lockpicks"));
            break;

        case Keycard.CROWBAR:
            crowbar = "Crowbar\n";
            StartCoroutine(PickupTextFlash("You pickup a crowbar"));
            break;

        case Keycard.TNT:
            tnt = "TNT";
            StartCoroutine(PickupTextFlash("You pickup a bundle of dynamite"));
            break;
        }

        KeycardsHeldText.text = lockpick + crowbar + tnt;
    }
    public void PlaceObjectives()
    {
        // While there are still objective items to spawn:
        while (objectiveItemList.Count > 0)
        {
            // Select a random spawn point on a random floor:
            Floor          randomFloor      = SelectRandomFloor();
            ItemSpawnPoint randomSpawnPoint = SelectRandomSpawnPoint(randomFloor);

            if (randomSpawnPoint != null)
            {
                // Spawn the item:
                ObjectiveItem currentItem = objectiveItemList[Random.Range(0, objectiveItemList.Count)];

                Instantiate(currentItem, randomSpawnPoint.transform.position, randomSpawnPoint.transform.rotation, randomSpawnPoint.transform);

                randomFloor.itemSpawnPoints.Remove(randomSpawnPoint);
                objectiveItemList.Remove(currentItem);
                spawnedObjectives.Add(currentItem);
            }
            else if (randomSpawnPoint == null)
            {
                // Do nothing. The while loop will continue running until it finds an available spawn point.
                Debug.Log("Floor has no available spawn points. Trying another floor.");
            }
        }

        // Spawn a single keycard somewhere in the level for access to locked rooms:
        Floor          randomFloor2      = SelectRandomFloor();
        ItemSpawnPoint randomSpawnPoint2 = SelectRandomSpawnPoint(randomFloor2);

        Keycard keycard = keycardPrefab;

        Instantiate(keycardPrefab, randomSpawnPoint2.transform.position, randomSpawnPoint2.transform.rotation, randomSpawnPoint2.transform);

        randomFloor2.itemSpawnPoints.Remove(randomSpawnPoint2);
        spawnedKeycards.Add(keycard);
    }
Beispiel #16
0
    public void ServerCardSwiped(RPCMessage msg)
    {
        if (!IsPowered() || Vector3Ex.Distance2D(msg.player.transform.position, base.transform.position) > 1f || IsInvoking(GrantCard) || IsInvoking(FailCard))
        {
            return;
        }
        uint    uid     = msg.read.UInt32();
        Keycard keycard = BaseNetworkable.serverEntities.Find(uid) as Keycard;

        Effect.server.Run(swipeEffect.resourcePath, audioPosition.position, Vector3.up, msg.player.net.connection);
        if (keycard != null && Interface.CallHook("OnCardSwipe", this, keycard, msg.player) == null)
        {
            Item item = keycard.GetItem();
            if (item != null && keycard.accessLevel == accessLevel && item.conditionNormalized > 0f)
            {
                Invoke(GrantCard, 0.5f);
                item.LoseCondition(1f);
            }
            else
            {
                Invoke(FailCard, 0.5f);
            }
        }
    }
 public void AddKeycard(Keycard card)
 {
     keycards.Add(card);
     indicators[card.keycardId].SetActive(true);
     Debug.Log("Keycard " + card.keycardId + " collected");
 }
 public void AddKeycard(Keycard keycard)
 {
     keycards.Add(keycard);
     UIManager.Instance.AddKeycardToUI(keycard);
 }