public void OpenInputFieldDialog()
    {
        //Open dialog
        GameObject panelWithInputField = transform.parent.gameObject;

        panelWithInputField.SetActive(true);

        //Empty input field
        kbInputField.Keyboard_OnTextUpdated(string.Empty);

        //Place the dialog in front of user
        Vector3 headPosition  = Camera.main.transform.position;
        Vector3 gazeDirection = Camera.main.transform.forward;

        panelWithInputField.transform.position = headPosition;
        panelWithInputField.transform.Translate(new Vector3(gazeDirection.x, 0, gazeDirection.z) * 2);
    }