Beispiel #1
0
    public void gunShot()
    {
        timer = effectDelay;

        enableEffects();

        gunLine.SetPosition(0, transform.position);

        Ray        shot = new Ray();
        RaycastHit rayInfo;

        shot.origin    = transform.position;
        shot.direction = transform.forward;

        Debug.Log("Gunshot");

        if (Physics.Raycast(shot, out rayInfo, maxDistance))
        {
            EnemyController target = rayInfo.collider.GetComponent <EnemyController>();
            if (target != null)
            {
                target.takeDamage();
            }
            else if (rayInfo.collider.tag == "Button")
            {
                ResetButton button1 = rayInfo.collider.GetComponent <ResetButton>();
                if (button1 != null)
                {
                    button1.OnClick();
                }
                else
                {
                    KeyboardButton key = rayInfo.collider.GetComponent <KeyboardButton>();
                    if (key != null)
                    {
                        key.OnClick();
                    }
                }
            }

            gunLine.SetPosition(1, rayInfo.point);
        }
        else
        {
            gunLine.SetPosition(1, shot.origin + shot.direction * maxDistance);
        }
    }