public bool GetKey(KeyMode km, Key_Hub key) { if (!gameObject.activeSelf) { return(false); } bool flag = false; switch (km) { case KeyMode.Enter: { flag = GetEnter(key, hard); } break; case KeyMode.Stay: { flag = GetStay(key, hard); } break; case KeyMode.Exit: { flag = GetExit(key, hard); } break; } return(flag); }
bool SwitchConvert(Key_Hub k, ref Joycon.Button button, ref bool isLeft) { button = Joycon.Button.HOME; isLeft = false; switch (k) { case Key_Hub.U: { button = Joycon.Button.DPAD_UP; isLeft = true; } break; case Key_Hub.R: { button = Joycon.Button.DPAD_RIGHT; isLeft = true; } break; case Key_Hub.D: { button = Joycon.Button.DPAD_DOWN; isLeft = true; } break; case Key_Hub.L: { button = Joycon.Button.DPAD_LEFT; isLeft = true; } break; case Key_Hub.X: { button = Joycon.Button.DPAD_UP; isLeft = false; } break; case Key_Hub.A: { button = Joycon.Button.DPAD_RIGHT; isLeft = false; } break; case Key_Hub.B: { button = Joycon.Button.DPAD_DOWN; isLeft = false; } break; case Key_Hub.Y: { button = Joycon.Button.DPAD_LEFT; isLeft = false; } break; case Key_Hub.L1: { button = Joycon.Button.SHOULDER_1; isLeft = true; } break; case Key_Hub.L2: { button = Joycon.Button.SHOULDER_2; isLeft = true; } break; case Key_Hub.L3: { button = Joycon.Button.STICK; isLeft = true; } break; case Key_Hub.R1: { button = Joycon.Button.SHOULDER_1; isLeft = false; } break; case Key_Hub.R2: { button = Joycon.Button.SHOULDER_2; isLeft = false; } break; case Key_Hub.R3: { button = Joycon.Button.STICK; isLeft = false; } break; case Key_Hub.Option: { button = Joycon.Button.PLUS; isLeft = false; } break; case Key_Hub.Select: { button = Joycon.Button.MINUS; isLeft = true; } break; case Key_Hub.Home: { button = Joycon.Button.HOME; isLeft = false; } break; case Key_Hub.Share: { button = Joycon.Button.CAPTURE; isLeft = true; } break; default: { return(false); } } return(true); }
bool GetExit(Key_Hub k, HardMode h) { if (!gameObject.activeSelf) { return(false); } bool flag = false; switch (h) { case HardMode.PS4: { flag = Exit_PS4(k); } break; case HardMode.PC: { flag = Exit_PC(k); } break; } return(flag); }
bool Enter_PS4(Key_Hub k) { switch (k) { case Key_Hub.U: { return(KM_PS.enterUP); } case Key_Hub.R: { return(KM_PS.enterRIGHT); } case Key_Hub.D: { return(KM_PS.enterDOWN); } case Key_Hub.L: { return(KM_PS.enterLEFT); } case Key_Hub.X: { return(KM_PS.enterSANKAKU); } case Key_Hub.A: { return(KM_PS.enterMARU); } case Key_Hub.B: { return(KM_PS.enterBATU); } case Key_Hub.Y: { return(KM_PS.enterSIKAKU); } case Key_Hub.L1: { return(KM_PS.enterL1); } case Key_Hub.L2: { return(KM_PS.enterL2); } case Key_Hub.L3: { return(KM_PS.enterL3); } case Key_Hub.R1: { return(KM_PS.enterR1); } case Key_Hub.R2: { return(KM_PS.enterR2); } case Key_Hub.R3: { return(KM_PS.enterR3); } case Key_Hub.Option: { return(KM_PS.enterOPTION); } case Key_Hub.Select: { return(KM_PS.enterPAD); } case Key_Hub.Home: { return(KM_PS.enterPS); } case Key_Hub.Share: { return(KM_PS.enterSHARE); } } return(false); }
bool Exit_PS4(Key_Hub k) { switch (k) { case Key_Hub.U: { return(KM_PS.exitUP); } case Key_Hub.R: { return(KM_PS.exitRIGHT); } case Key_Hub.D: { return(KM_PS.exitDOWN); } case Key_Hub.L: { return(KM_PS.exitLEFT); } case Key_Hub.X: { return(KM_PS.exitSANKAKU); } case Key_Hub.A: { return(KM_PS.exitMARU); } case Key_Hub.B: { return(KM_PS.exitBATU); } case Key_Hub.Y: { return(KM_PS.exitSIKAKU); } case Key_Hub.L1: { return(KM_PS.exitL1); } case Key_Hub.L2: { return(KM_PS.exitL2); } case Key_Hub.L3: { return(KM_PS.exitL3); } case Key_Hub.R1: { return(KM_PS.exitR1); } case Key_Hub.R2: { return(KM_PS.exitR2); } case Key_Hub.R3: { return(KM_PS.exitR3); } case Key_Hub.Option: { return(KM_PS.exitOPTION); } case Key_Hub.Select: { return(KM_PS.exitPAD); } case Key_Hub.Home: { return(KM_PS.exitPS); } case Key_Hub.Share: { return(KM_PS.exitSHARE); } } return(false); }
bool Stay_PS4(Key_Hub k) { switch (k) { case Key_Hub.U: { return(KM_PS.stayUP); } case Key_Hub.R: { return(KM_PS.stayRIGHT); } case Key_Hub.D: { return(KM_PS.stayDOWN); } case Key_Hub.L: { return(KM_PS.stayLEFT); } case Key_Hub.X: { return(KM_PS.staySANKAKU); } case Key_Hub.A: { return(KM_PS.stayMARU); } case Key_Hub.B: { return(KM_PS.stayBATU); } case Key_Hub.Y: { return(KM_PS.staySIKAKU); } case Key_Hub.L1: { return(KM_PS.stayL1); } case Key_Hub.L2: { return(KM_PS.stayL2); } case Key_Hub.L3: { return(KM_PS.stayL3); } case Key_Hub.R1: { return(KM_PS.stayR1); } case Key_Hub.R2: { return(KM_PS.stayR2); } case Key_Hub.R3: { return(KM_PS.stayR3); } case Key_Hub.Option: { return(KM_PS.stayOPTION); } case Key_Hub.Select: { return(KM_PS.stayPAD); } case Key_Hub.Home: { return(KM_PS.stayPS); } case Key_Hub.Share: { return(KM_PS.staySHARE); } } return(false); }
bool Exit_PC(Key_Hub k) { switch (k) { case Key_Hub.U: { return(Input.GetKeyUp(KeyCode.Alpha1)); } case Key_Hub.R: { return(Input.GetKeyUp(KeyCode.Alpha2)); } case Key_Hub.D: { return(Input.GetKeyUp(KeyCode.Alpha3)); } case Key_Hub.L: { return(Input.GetKeyUp(KeyCode.Alpha4)); } case Key_Hub.X: { return(Input.GetMouseButtonUp(1)); } case Key_Hub.A: { return(Input.GetMouseButtonUp(0)); } case Key_Hub.B: { return(Input.GetKeyUp(KeyCode.Space)); } case Key_Hub.Option: { return(Input.GetKeyUp(KeyCode.Escape)); } case Key_Hub.L3: { return(Input.GetMouseButtonUp(2)); } } return(false); }
public bool LRRevFlag = false;//⇔スティックを入れ替え public string GetKey_HubImage(Key_Hub keyHubName) { return(Enum.GetName(typeof(Key_Hub), keyHubName)); }