Beispiel #1
0
    void OnGUI()
    {
        if (toggle != null) //当前已经选中按钮
        {
            string FunctionNow = toggle.name.ToString();
            if (Input.anyKeyDown)
            {
                Event e = Event.current;
                if (e.isKey && e.keyCode != KeyCode.None)
                {
                    GameObject btnText = GameObject.Find(FunctionNow + "Text");
                    if (!KeySetManager.isUsed(e.keyCode)) //当前按键未使用
                    {
                        KeySetManager.setKey(FunctionNow, e.keyCode);

                        btnText.GetComponent <Text>().text = e.keyCode.ToString();
                    }
                    else //冲突
                    {
                        //hintWindow.SetActive(true);
                        //GameObject hintText = GameObject.Find("HintText");
                        string ConflictFunction = KeySetManager.getConflictKey(e.keyCode);
                        Debug.Log(ConflictFunction);
                        GameObject ConflictBtnText = GameObject.Find(ConflictFunction + "Text");
                        // hintText.GetComponent<Text>().text = "与功能" + ConflictFunction + "冲突,是否继续?";
                        KeySetManager.setKey(ConflictFunction, KeyCode.None);
                        ConflictBtnText.GetComponent <Text>().text = "未设置";
                        KeySetManager.setKey(FunctionNow, e.keyCode);
                        btnText.GetComponent <Text>().text = e.keyCode.ToString();
                    }
                }
            }
        }
    }