Beispiel #1
0
    void Start()
    {
        anim.GetComponent <Image>().sprite = spriteToFade;
        anim.gameObject.SetActive(true);

        save         = gameObject.GetComponent <Saveing>();
        save.notmenu = false;
        LastLevel    = save.LastLevel;
        PlayerPrefs.DeleteKey("beforeBorders0");

        anim.SetBool("FadeOut", false);

        gotolevel = -1;

        fade = false;

        ExitUI.SetActive(false);

        NewGameUI.SetActive(false);

        sc = gameObject.GetComponent <LoadTargetScript>();

        Cursor.lockState = CursorLockMode.None; //Odblokowanie kursora myszy.
        Cursor.visible   = true;                //Pokazanie kursora.

        infoDeskActive = false;                 //tablica z informacją o projekcie jest wyłączona
        InfoDesk.SetActive(false);

        keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     gm         = GameObject.Find("gameMaster").GetComponent <Game_Master>();
     keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
     eq         = gameObject.GetComponent <CanvasEkwipunek>();
     CloseChest();
 }
    void Start()
    {
        soundholder           = GameObject.Find("SoundHolder").GetComponent <SoundHolder>();
        KeyMenager            = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
        soundholder.isloading = true;

        if (PlayerPrefs.HasKey("beforeBorders0")) //sprawdza czy została przekroczona granica stage'ow
        {
            prevBorders[0] = PlayerPrefs.GetInt("beforeBorders0");
            prevBorders[1] = PlayerPrefs.GetInt("beforeBorders1");
        }
        else
        {
            prevBorders[0] = 0;
            prevBorders[1] = 0;
        }

        StageInfo();

        Cursor.lockState = CursorLockMode.Locked; //Zablokowanie kursora myszy.
        Cursor.visible   = false;                 //Ukrycie kursora.

        if (sceneToLoad < 0)
        {
            return;
        }

        currentScene = SceneManager.GetActiveScene();
        StartCoroutine(LoadAsync(sceneToLoad, anim));

        Debug.Log("Loading....");
    }
Beispiel #4
0
    void Start()
    {
        //ustawienia dźwięku
        audioSource      = gameObject.GetComponent <AudioSource>();
        audioSource.loop = true;
        audioSource.clip = startClip;
        audioSource.Play();

        can = true;//Możliwość zamknięcia

        //Komponenty
        gm           = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <Game_Master>();
        keyMenager   = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
        anim         = gameObject.GetComponent <Animator>();
        player       = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Controller>();
        playerAttack = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAttack>();

        hp = Random.Range(2, 5); //ilość pozyskanego hp

        //Odwrócenie obiektu
        if (player.facingRight)
        {
            transform.localScale = new Vector3(1, 1, 1);
        }
        else
        {
            transform.localScale = new Vector3(-1, 1, 1);
        }

        anim.SetBool("End", false);
    }
Beispiel #5
0
    void Start()
    {
        //oznaczenie booleanów na false
        getHurt      = false;
        onKnee       = false;
        knockbacking = false;
        Defend       = false;
        dead         = false;
        cape.SetActive(false);

        //załączenie komponentów
        rgb2d        = gameObject.GetComponent <Rigidbody2D>();
        keyMenager   = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
        gm           = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <Game_Master>();
        anim         = gameObject.GetComponent <Animator>();
        pLayerAttack = gameObject.GetComponent <PlayerAttack>();
        audioPlayer  = gameObject.GetComponent <AudioPlayer>();
        audioSource  = gameObject.GetComponent <AudioSource>();

        curHP   = maxHP;
        curMana = MaxMana;

        //skakanie
        isJumping   = false;
        JumpingTime = jumpingTimeCD;
    }
Beispiel #6
0
    // Use this for initialization
    void Start()
    {
        keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();

        gm          = GameObject.FindGameObjectWithTag("GameMaster");
        soundholder = GameObject.Find("SoundHolder").GetComponent <SoundHolder>();
        bindkey     = gameObject.GetComponent <BindKey>();


        DefaultUI.SetActive(false);

        bindkeyUI = false;

        ResolutionScroll = false;
        QualityScroll    = false;
        //kategorie poziomu trundości
        category[0].SetActive(true);
        category[1].SetActive(false);
        category[2].SetActive(false);
        category[3].SetActive(false);

        load();

        if (gm != null)
        {
            gm.GetComponent <Game_Master>().settings = this;
        }
        SettingUI.SetActive(false);
    }
Beispiel #7
0
    //static public GameObject powerUI;

    void Start()
    {
        //początkowe wartości
        PlayerFighting = false;
        ChangeToZero   = true;
        YouGetBoard.SetActive(false);
        YouGet.text = " ";
        for (int i = 0; i < note.Length; i++)
        {
            note[i] = 0;
        }
        LevelId = Application.loadedLevel;
        save    = gameObject.GetComponent <Saveing>();
        DeadScreenImage.SetActive(false);

        NewLevelInstantiate = false;

        // data = gameObject.GetComponent<itemDataBase>();
        awake = true;

        soundHolder = GameObject.Find("SoundHolder").GetComponent <SoundHolder>();
        keyMenager  = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();

        soundHolder.isloading = true;

        eq = GameObject.Find("Equipment").GetComponent <CanvasEkwipunek>();

        saving    = false;
        loadScene = false;

        player           = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Controller>();
        playerAtckScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAttack>();

        loadScript = gameObject.GetComponent <LoadTargetScript>();

        itd = gameObject.GetComponent <itemDataBase>();
        Debug.Log("itd nie jest null");

        save.Load();
        itemDataBaseChest = gameObject.GetComponent <itemDataBaseChest>();

        if (itemDataBaseChest != null) //jezeli znajduje się skrzynia na planszy
        {
            Debug.Log("itemDataBaseChest nie jest null");
            save.ChestLoad(LevelId);
        }

        RefreshEqStats();

        soundHolder.isloading = false;

        if (PlayerPrefs.HasKey("difficultLevel")) //załadowanie poziomu trudności
        {
            difficultLevel = PlayerPrefs.GetInt("difficultLevel");
        }
        settings.load(); //załadowanie ustawień

        exp_Slider = GameObject.Find("SkillUI").GetComponent <Exp_Slider>();
    }
Beispiel #8
0
 // Use this for initialization
 void Start()
 {
     Enter      = false;
     player     = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Controller>();
     keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
     AltarTime  = AltarTimeCD;
     gm         = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <Game_Master>();
 }
Beispiel #9
0
 // Use this for initialization
 void Start()
 {
     //dołączanie komponentów
     anim        = gameObject.GetComponent <Animator>();
     gameMaster  = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <Game_Master>();
     keyMenager  = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
     audioSource = gameObject.GetComponent <AudioSource>();
 }
Beispiel #10
0
 void Start()
 {
     DashSpecialAttack = false;
     TimeDashAttack    = TimeDashAttackCD;
     rb2d = gameObject.GetComponent <Rigidbody2D>();
     SpecialJumpAttackTime = SpecialJumpAttackTimeCd;
     keyMenager            = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
     DeathModeTimeCD       = (DeathModeTimeCDBasic * gm.PlayerMagic * 0.1f + DeathModeTimeCDBasic);
     CountOFAttack         = 0;
 }
Beispiel #11
0
    void Start()
    {
        //Ustawienie komponentów
        keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
        gm         = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <Game_Master>();

        //Poczatkowe ustawienia
        PauseUI.SetActive(false);
        paused = false;
    }
Beispiel #12
0
 void Start()
 {
     //Począatkowe ustawienia
     BackPicInputText.SetActive(false);
     BookUI.SetActive(false);
     Reading    = false;
     OpenedPage = 0;
     refresh    = true;
     playerStay = false;
     gm         = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <Game_Master>();
     keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
 }
Beispiel #13
0
    void Start()
    {
        //poczatkowe wartosci
        activeOnce    = true;
        StartDialogue = false;
        ExitTime      = ExitTimeCD;
        playerStay    = false;

        //dołaczenie komponentów
        keyMenager      = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
        dialogueManager = FindObjectOfType <DialogueManager>().GetComponent <DialogueManager>();
    }
Beispiel #14
0
    void Start()
    {
        //Początkowe wartości
        desk.SetActive(false);
        ExitTime = ExitTimeCD;
        Exit     = false;

        //Dołaczenie komponentów
        gm         = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <Game_Master>();
        keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
        player     = GameObject.Find("Player").GetComponent <Player_Controller>();
    }
Beispiel #15
0
    void Start()
    {
        //Poczatkowe ustawienie przycisków ich nazw i odpowiadającemu mu przyciskowi
        settings   = gameObject.GetComponent <Settings>();
        keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();

        keys.Add("Left", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Left", "A")));
        keys.Add("Right", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Right", "D")));
        keys.Add("Jump", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Jump", "W")));
        keys.Add("Sprint", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Sprint", "LeftShift")));
        keys.Add("BackDash", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("BackDash", "Z")));

        keys.Add("Attack", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack", "K")));
        keys.Add("SpecialAttack", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("SpecialAttack", "S")));
        keys.Add("Throwing", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Throwing", "F")));
        keys.Add("ReleaseMagic", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ReleaseMagic", "Tab")));
        keys.Add("PowerMagic", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("PowerMagic", "Q")));

        keys.Add("Pause", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Pause", "Escape")));
        keys.Add("Equipment", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Equipment", "R")));
        keys.Add("Experience", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Experience", "U")));
        keys.Add("Action", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Action", "E")));

        keys.Add("Fire", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Fire", "Alpha1")));
        keys.Add("Electricity", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Electricity", "Alpha2")));
        keys.Add("Darkness", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Darkness", "Alpha3")));
        keys.Add("Ankh", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Ankh", "Alpha4")));

        left.text     = keys["Left"].ToString();
        right.text    = keys["Right"].ToString();
        jump.text     = keys["Jump"].ToString();
        sprint.text   = keys["Sprint"].ToString();
        backdash.text = keys["BackDash"].ToString();

        attack.text        = keys["Attack"].ToString();
        specialAttack.text = keys["SpecialAttack"].ToString();
        throwing.text      = keys["Throwing"].ToString();
        releaseMagic.text  = keys["ReleaseMagic"].ToString();
        powerMagic.text    = keys["PowerMagic"].ToString();

        pause.text      = keys["Pause"].ToString();
        equipment.text  = keys["Equipment"].ToString();
        experience.text = keys["Experience"].ToString();
        action.text     = keys["Action"].ToString();

        fire.text        = keys["Fire"].ToString();
        electricity.text = keys["Electricity"].ToString();
        darkness.text    = keys["Darkness"].ToString();
        ankh.text        = keys["Ankh"].ToString();

        theSameUI.SetActive(false); //wyłączenie UI
    }
Beispiel #16
0
    private KeyMenager keyMenager; //keyManager

    void Start()
    {
        //początkowe uzupełnianie
        makingConversation = false;
        sentences          = new Queue <string>();
        keyMenager         = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
        gm                 = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <Game_Master>();
        anim               = AnimChild.GetComponent <Animator>();
        time               = timeCd;
        audioSource        = AnimChild.GetComponent <AudioSource>();
        counterOfSentences = 0; //pierwsza sentencja
        DialogueEnded      = true;
    }
Beispiel #17
0
    void Start()
    {
        //Początkowe ustawienia
        anim       = gameObject.GetComponent <Animator>();
        keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
        desk.SetActive(false);
        audioSource = gameObject.GetComponent <AudioSource>();
        particle.SetActive(false);
        Debug.Log("setActive particle system false");
        if (visited == false)
        {
            anim.SetBool("NoVisited", false);
        }

        playerStay = false;
    }
Beispiel #18
0
    // Use this for initialization
    void Start()
    {
        SkillUIDesk.SetActive(false);
        fire  = false;
        chaos = false;
        sword = false;
        ankh  = false;
        elect = false;
        SkillShit.SetActive(false);
        Disappear = true;

        keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
        gm         = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <Game_Master>();

        CheckPics();
    }
Beispiel #19
0
    void Start()
    {
        waitForDecision = false;
        StatsText.text  = "S  t a  t s";
        ekwipunek.SetActive(false); //Domyślnie ekwipunek wyłączony.
        Armor();
        NoteNumber = 0;
        Change     = true;

        NotesUI.SetActive(false);
        StatsUI.SetActive(false);
        accept = false;


        gm          = GameObject.Find("gameMaster").GetComponent <Game_Master>();
        audioSource = gameObject.GetComponent <AudioSource>();
        keyMenager  = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();

        RefreshNotes();
    }
Beispiel #20
0
 void Start()
 {
     //dodanie odpowiednich obiektów
     keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
     player     = GameObject.FindGameObjectWithTag("Player");
 }