public Dictionary <string, SpriteJson> GetCurrentSprite()
        {
            Dictionary <string, SpriteJson> currentSprite = new Dictionary <string, SpriteJson>();

            int closestKeyframeTo       = -1;
            int closestKeyframeDistance = -1;

            if (KeyFrames.Count > 0)
            {
                for (int i = 0; i < KeyFrames.Count; i++)
                {
                    int scrubberPos = (int)Math.Floor(_currentMs / 16);

                    KeyFrame currentFrame = KeyFrames.ElementAt(i);

                    bool isValid = true;

                    if (currentFrame.TimelineX > scrubberPos)
                    {
                        isValid = false;
                    }

                    if (isValid)
                    {
                        if (closestKeyframeDistance == -1)
                        {
                            closestKeyframeDistance = Math.Abs(scrubberPos - KeyFrames.ElementAt(i).TimelineX);
                            closestKeyframeTo       = i;
                        }
                        else
                        {
                            if (Math.Abs(scrubberPos - KeyFrames.ElementAt(i).TimelineX) < closestKeyframeDistance)
                            {
                                closestKeyframeDistance = Math.Abs(scrubberPos - KeyFrames.ElementAt(i).TimelineX);
                                closestKeyframeTo       = i;
                            }
                        }
                    }
                }
            }

            if (closestKeyframeTo >= 0 && KeyFrames.Count > 0)
            {
                KeyFrame originalKeyframe = KeyFrames.ElementAt(closestKeyframeTo);

                return(originalKeyframe.SpriteBoxes);
            }
            else
            {
                return(null);
            }
        }