// Use this for initialization
    void Start()
    {
        anim = GetComponent <Animator>();
        // hacemos que el target sea el lugar donde se encuentra el jugador (GameObject con tag "Player")
        target           = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
        keyDrop          = GetComponent <KeyDrop>();
        timeLeftBtwShots = timeBtwShots;

        health   = healthMax;
        notInMap = true;
    }
Beispiel #2
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    // Use this for initialization
    void Start()
    {
        cont           = 0.2f;
        deathCont      = 1f;
        isTouchingWall = false;

        rb      = GetComponent <Rigidbody2D>();
        anim    = GetComponent <Animator>();
        keyDrop = GetComponent <KeyDrop>();

        EPICtimeLeftBtwShots = EPICtimeBtwShots;

        isAttacking  = false;
        notInMap     = true;
        dashCooldown = skeletonCooldown;

        //Movimiento
        target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
    }