Beispiel #1
0
        public YAMLNode ExportYAML(IExportContainer container)
        {
            YAMLMappingNode node = new YAMLMappingNode();

            node.AddSerializedVersion(GetSerializedVersion(container.Version));
            node.Add("key0", Key0.ExportYAML(container));
            node.Add("key1", Key1.ExportYAML(container));
            node.Add("key2", Key2.ExportYAML(container));
            node.Add("key3", Key3.ExportYAML(container));
            node.Add("key4", Key4.ExportYAML(container));
            node.Add("key5", Key5.ExportYAML(container));
            node.Add("key6", Key6.ExportYAML(container));
            node.Add("key7", Key7.ExportYAML(container));
            node.Add("ctime0", Ctime0);
            node.Add("ctime1", Ctime1);
            node.Add("ctime2", Ctime2);
            node.Add("ctime3", Ctime3);
            node.Add("ctime4", Ctime4);
            node.Add("ctime5", Ctime5);
            node.Add("ctime6", Ctime6);
            node.Add("ctime7", Ctime7);
            node.Add("atime0", Atime0);
            node.Add("atime1", Atime1);
            node.Add("atime2", Atime2);
            node.Add("atime3", Atime3);
            node.Add("atime4", Atime4);
            node.Add("atime5", Atime5);
            node.Add("atime6", Atime6);
            node.Add("atime7", Atime7);
            node.Add("m_Mode", (int)Mode);
            node.Add("m_NumColorKeys", NumColorKeys);
            node.Add("m_NumAlphaKeys", NumAlphaKeys);
            return(node);
        }
Beispiel #2
0
        public YAMLNode ExportYAML(IExportContainer container)
        {
            YAMLMappingNode node   = new YAMLMappingNode();
            GradientLayout  layout = container.ExportLayout.Serialized.Gradient;

            node.AddSerializedVersion(layout.Version);
            if (layout.Version == 1)
            {
                node.Add(layout.Key0Name, Key0_32.ExportYAML(container));
                node.Add(layout.Key1Name, Key1_32.ExportYAML(container));
                node.Add(layout.Key2Name, Key2_32.ExportYAML(container));
                node.Add(layout.Key3Name, Key3_32.ExportYAML(container));
                node.Add(layout.Key4Name, Key4_32.ExportYAML(container));
                node.Add(layout.Key5Name, Key5_32.ExportYAML(container));
                node.Add(layout.Key6Name, Key6_32.ExportYAML(container));
                node.Add(layout.Key7Name, Key7_32.ExportYAML(container));
            }
            else
            {
                node.Add(layout.Key0Name, Key0.ExportYAML(container));
                node.Add(layout.Key1Name, Key1.ExportYAML(container));
                node.Add(layout.Key2Name, Key2.ExportYAML(container));
                node.Add(layout.Key3Name, Key3.ExportYAML(container));
                node.Add(layout.Key4Name, Key4.ExportYAML(container));
                node.Add(layout.Key5Name, Key5.ExportYAML(container));
                node.Add(layout.Key6Name, Key6.ExportYAML(container));
                node.Add(layout.Key7Name, Key7.ExportYAML(container));
            }

            node.Add(layout.Ctime0Name, Ctime0);
            node.Add(layout.Ctime1Name, Ctime1);
            node.Add(layout.Ctime2Name, Ctime2);
            node.Add(layout.Ctime3Name, Ctime3);
            node.Add(layout.Ctime4Name, Ctime4);
            node.Add(layout.Ctime5Name, Ctime5);
            node.Add(layout.Ctime6Name, Ctime6);
            node.Add(layout.Ctime7Name, Ctime7);
            node.Add(layout.Atime0Name, Atime0);
            node.Add(layout.Atime1Name, Atime1);
            node.Add(layout.Atime2Name, Atime2);
            node.Add(layout.Atime3Name, Atime3);
            node.Add(layout.Atime4Name, Atime4);
            node.Add(layout.Atime5Name, Atime5);
            node.Add(layout.Atime6Name, Atime6);
            node.Add(layout.Atime7Name, Atime7);
            if (layout.HasMode)
            {
                node.Add(layout.ModeName, (int)Mode);
            }

            node.Add(layout.NumColorKeysName, NumColorKeys);
            node.Add(layout.NumAlphaKeysName, NumAlphaKeys);
            return(node);
        }
Beispiel #3
0
        public void Write(AssetWriter writer)
        {
            GradientLayout layout = writer.Layout.Serialized.Gradient;

            if (layout.Version == 1)
            {
                Key0_32.Write(writer);
                Key1_32.Write(writer);
                Key2_32.Write(writer);
                Key3_32.Write(writer);
                Key4_32.Write(writer);
                Key5_32.Write(writer);
                Key6_32.Write(writer);
                Key7_32.Write(writer);
            }
            else
            {
                Key0.Write(writer);
                Key1.Write(writer);
                Key2.Write(writer);
                Key3.Write(writer);
                Key4.Write(writer);
                Key5.Write(writer);
                Key6.Write(writer);
                Key7.Write(writer);
            }

            writer.Write(Ctime0);
            writer.Write(Ctime1);
            writer.Write(Ctime2);
            writer.Write(Ctime3);
            writer.Write(Ctime4);
            writer.Write(Ctime5);
            writer.Write(Ctime6);
            writer.Write(Ctime7);
            writer.Write(Atime0);
            writer.Write(Atime1);
            writer.Write(Atime2);
            writer.Write(Atime3);
            writer.Write(Atime4);
            writer.Write(Atime5);
            writer.Write(Atime6);
            writer.Write(Atime7);
            if (layout.HasMode)
            {
                writer.Write((int)Mode);
            }

            writer.Write(NumColorKeys);
            writer.Write(NumAlphaKeys);
            writer.AlignStream();
        }
Beispiel #4
0
        public void Read(AssetReader reader)
        {
            GradientLayout layout = reader.Layout.Serialized.Gradient;

            if (layout.Version == 1)
            {
                Key0_32 = reader.ReadAsset <ColorRGBA32>();
                Key1_32 = reader.ReadAsset <ColorRGBA32>();
                Key2_32 = reader.ReadAsset <ColorRGBA32>();
                Key3_32 = reader.ReadAsset <ColorRGBA32>();
                Key4_32 = reader.ReadAsset <ColorRGBA32>();
                Key5_32 = reader.ReadAsset <ColorRGBA32>();
                Key6_32 = reader.ReadAsset <ColorRGBA32>();
                Key7_32 = reader.ReadAsset <ColorRGBA32>();
            }
            else
            {
                Key0.Read(reader);
                Key1.Read(reader);
                Key2.Read(reader);
                Key3.Read(reader);
                Key4.Read(reader);
                Key5.Read(reader);
                Key6.Read(reader);
                Key7.Read(reader);
            }

            Ctime0 = reader.ReadUInt16();
            Ctime1 = reader.ReadUInt16();
            Ctime2 = reader.ReadUInt16();
            Ctime3 = reader.ReadUInt16();
            Ctime4 = reader.ReadUInt16();
            Ctime5 = reader.ReadUInt16();
            Ctime6 = reader.ReadUInt16();
            Ctime7 = reader.ReadUInt16();
            Atime0 = reader.ReadUInt16();
            Atime1 = reader.ReadUInt16();
            Atime2 = reader.ReadUInt16();
            Atime3 = reader.ReadUInt16();
            Atime4 = reader.ReadUInt16();
            Atime5 = reader.ReadUInt16();
            Atime6 = reader.ReadUInt16();
            Atime7 = reader.ReadUInt16();
            if (layout.HasMode)
            {
                Mode = (GradientMode)reader.ReadInt32();
            }

            NumColorKeys = reader.ReadByte();
            NumAlphaKeys = reader.ReadByte();
            reader.AlignStream();
        }
        public YAMLNode ExportYAML(IExportContainer container)
        {
            YAMLMappingNode node = new YAMLMappingNode();

            node.AddSerializedVersion(ToSerializedVersion(container.ExportVersion));
            if (IsColor32(container.ExportVersion))
            {
                node.Add(Key0Name, ((ColorRGBA32)Key0).ExportYAML(container));
                node.Add(Key1Name, ((ColorRGBA32)Key1).ExportYAML(container));
                node.Add(Key2Name, ((ColorRGBA32)Key2).ExportYAML(container));
                node.Add(Key3Name, ((ColorRGBA32)Key3).ExportYAML(container));
                node.Add(Key4Name, ((ColorRGBA32)Key4).ExportYAML(container));
                node.Add(Key5Name, ((ColorRGBA32)Key5).ExportYAML(container));
                node.Add(Key6Name, ((ColorRGBA32)Key6).ExportYAML(container));
                node.Add(Key7Name, ((ColorRGBA32)Key7).ExportYAML(container));
            }
            else
            {
                node.Add(Key0Name, Key0.ExportYAML(container));
                node.Add(Key1Name, Key1.ExportYAML(container));
                node.Add(Key2Name, Key2.ExportYAML(container));
                node.Add(Key3Name, Key3.ExportYAML(container));
                node.Add(Key4Name, Key4.ExportYAML(container));
                node.Add(Key5Name, Key5.ExportYAML(container));
                node.Add(Key6Name, Key6.ExportYAML(container));
                node.Add(Key7Name, Key7.ExportYAML(container));
            }
            node.Add(Ctime0Name, Ctime0);
            node.Add(Ctime1Name, Ctime1);
            node.Add(Ctime2Name, Ctime2);
            node.Add(Ctime3Name, Ctime3);
            node.Add(Ctime4Name, Ctime4);
            node.Add(Ctime5Name, Ctime5);
            node.Add(Ctime6Name, Ctime6);
            node.Add(Ctime7Name, Ctime7);
            node.Add(Atime0Name, Atime0);
            node.Add(Atime1Name, Atime1);
            node.Add(Atime2Name, Atime2);
            node.Add(Atime3Name, Atime3);
            node.Add(Atime4Name, Atime4);
            node.Add(Atime5Name, Atime5);
            node.Add(Atime6Name, Atime6);
            node.Add(Atime7Name, Atime7);
            if (HasMode(container.ExportVersion))
            {
                node.Add(ModeName, (int)Mode);
            }

            node.Add(NumColorKeysName, NumColorKeys);
            node.Add(NumAlphaKeysName, NumAlphaKeys);
            return(node);
        }
        public void Write(AssetWriter writer)
        {
            if (IsColor32(writer.Version))
            {
                Key0.Write32(writer);
                Key1.Write32(writer);
                Key2.Write32(writer);
                Key3.Write32(writer);
                Key4.Write32(writer);
                Key5.Write32(writer);
                Key6.Write32(writer);
                Key7.Write32(writer);
            }
            else
            {
                Key0.Write(writer);
                Key1.Write(writer);
                Key2.Write(writer);
                Key3.Write(writer);
                Key4.Write(writer);
                Key5.Write(writer);
                Key6.Write(writer);
                Key7.Write(writer);
            }

            writer.Write(Ctime0);
            writer.Write(Ctime1);
            writer.Write(Ctime2);
            writer.Write(Ctime3);
            writer.Write(Ctime4);
            writer.Write(Ctime5);
            writer.Write(Ctime6);
            writer.Write(Ctime7);
            writer.Write(Atime0);
            writer.Write(Atime1);
            writer.Write(Atime2);
            writer.Write(Atime3);
            writer.Write(Atime4);
            writer.Write(Atime5);
            writer.Write(Atime6);
            writer.Write(Atime7);
            if (HasMode(writer.Version))
            {
                writer.Write((int)Mode);
            }

            writer.Write(NumColorKeys);
            writer.Write(NumAlphaKeys);
            writer.AlignStream();
        }
        public void Read(AssetReader reader)
        {
            if (IsColor32(reader.Version))
            {
                Key0.Read32(reader);
                Key1.Read32(reader);
                Key2.Read32(reader);
                Key3.Read32(reader);
                Key4.Read32(reader);
                Key5.Read32(reader);
                Key6.Read32(reader);
                Key7.Read32(reader);
            }
            else
            {
                Key0.Read(reader);
                Key1.Read(reader);
                Key2.Read(reader);
                Key3.Read(reader);
                Key4.Read(reader);
                Key5.Read(reader);
                Key6.Read(reader);
                Key7.Read(reader);
            }

            Ctime0 = reader.ReadUInt16();
            Ctime1 = reader.ReadUInt16();
            Ctime2 = reader.ReadUInt16();
            Ctime3 = reader.ReadUInt16();
            Ctime4 = reader.ReadUInt16();
            Ctime5 = reader.ReadUInt16();
            Ctime6 = reader.ReadUInt16();
            Ctime7 = reader.ReadUInt16();
            Atime0 = reader.ReadUInt16();
            Atime1 = reader.ReadUInt16();
            Atime2 = reader.ReadUInt16();
            Atime3 = reader.ReadUInt16();
            Atime4 = reader.ReadUInt16();
            Atime5 = reader.ReadUInt16();
            Atime6 = reader.ReadUInt16();
            Atime7 = reader.ReadUInt16();
            if (HasMode(reader.Version))
            {
                Mode = (GradientMode)reader.ReadInt32();
            }

            NumColorKeys = reader.ReadByte();
            NumAlphaKeys = reader.ReadByte();
            reader.AlignStream();
        }
Beispiel #8
0
 public void Read(AssetStream stream)
 {
     if (IsColor32(stream.Version))
     {
         Key32_0.Read(stream);
         Key32_1.Read(stream);
         Key32_2.Read(stream);
         Key32_3.Read(stream);
         Key32_4.Read(stream);
         Key32_5.Read(stream);
         Key32_6.Read(stream);
         Key32_7.Read(stream);
     }
     else
     {
         Key0.Read(stream);
         Key1.Read(stream);
         Key2.Read(stream);
         Key3.Read(stream);
         Key4.Read(stream);
         Key5.Read(stream);
         Key6.Read(stream);
         Key7.Read(stream);
     }
     Ctime0 = stream.ReadUInt16();
     Ctime1 = stream.ReadUInt16();
     Ctime2 = stream.ReadUInt16();
     Ctime3 = stream.ReadUInt16();
     Ctime4 = stream.ReadUInt16();
     Ctime5 = stream.ReadUInt16();
     Ctime6 = stream.ReadUInt16();
     Ctime7 = stream.ReadUInt16();
     Atime0 = stream.ReadUInt16();
     Atime1 = stream.ReadUInt16();
     Atime2 = stream.ReadUInt16();
     Atime3 = stream.ReadUInt16();
     Atime4 = stream.ReadUInt16();
     Atime5 = stream.ReadUInt16();
     Atime6 = stream.ReadUInt16();
     Atime7 = stream.ReadUInt16();
     if (IsReadMode(stream.Version))
     {
         Mode = stream.ReadInt32();
     }
     NumColorKeys = stream.ReadByte();
     NumAlphaKeys = stream.ReadByte();
     stream.AlignStream(AlignType.Align4);
 }
Beispiel #9
0
 public override int GetHashCode()
 {
     return(Key0.GetHashCode() ^ Key1.GetHashCode());
 }