void Awake()
    {
        if (instance != null && instance != this) {
            Destroy(this.gameObject);
            return;
        } else {
            instance = this;
        }

        DontDestroyOnLoad(this.gameObject);
    }
 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
    void Awake()
    {
        //if we don't have an [_instance] set yet
        if (!obj)
        {
            obj = this;
        }
        //otherwise, if we do, kill this thing
        else
        {
            Destroy(this.gameObject);
        }


        DontDestroyOnLoad(this.gameObject);
    }
Beispiel #4
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    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
            return;
        }
        DontDestroyOnLoad(gameObject);

        if (!audioSource.isPlaying)
        {
            audioSource.Play();
        }
    }