Inheritance: KAssetDep
    protected void ProcessUISprite(string resourcePath)
    {
        var loader = KUIAtlasDep.LoadUIAtlas(resourcePath, (atlas) =>
        {
            if (!IsDestroy)
            {
                //UIAtlas atlas = _obj as UIAtlas;
                Debuger.Assert(atlas);

                Debuger.Assert(DependencyComponent);
                var sprite = DependencyComponent as UISprite;

                Debuger.Assert(sprite);
                sprite.atlas = atlas;

                //对UISpriteAnimation处理
                foreach (UISpriteAnimation spriteAnim in this.gameObject.GetComponents <UISpriteAnimation>())
                {
                    spriteAnim.RebuildSpriteList();
                }
            }
            OnFinishLoadDependencies(gameObject); // 返回GameObject而已哦
        });

        ResourceLoaders.Add(loader);
    }
    protected void ProcessUIFont(string resPath)
    {
        var loader = KUIAtlasDep.LoadUIAtlas(resPath, atlas =>
        {
            if (!IsDestroy)
            {
                Debuger.Assert(atlas);

                UIFont uiFont = DependencyComponent as UIFont;
                Debuger.Assert(uiFont);
                //foreach (UIFont uiFont in this.gameObject.GetComponents<UIFont>())
                {
                    uiFont.atlas    = atlas;
                    uiFont.material = atlas.spriteMaterial;
                }
            }
            OnFinishLoadDependencies(gameObject); // 返回GameObject而已哦
        });

        ResourceLoaders.Add(loader);
    }