Beispiel #1
0
 void Start()
 {
     player      = GetComponentInParent <KTB_Player>();
     inputs      = GetComponentInParent <KTB_PlayerInput>();
     area        = GetComponent <CircleCollider2D>();
     gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <KeepTheBroom>();
     crosshair   = GetComponent <SpriteRenderer>();
     rb          = GetComponentInParent <Rigidbody2D>();
 }
Beispiel #2
0
 void Awake()
 {
     //Time.timeScale = .2f;
     rb     = GetComponent <Rigidbody2D>();
     inputs = GetComponent <KTB_PlayerInput>();
     //collid = GetComponentInChildren<Collider2D>();
     collisions        = GetComponent <CollisionCheck>();
     melee             = GetComponentInChildren <KTB_MeleeAttack>();
     Physics2D.gravity = gravity;
     airJumpCount      = maxAirJumpCount;
 }