public override void StaticState(bool doStatic = true, float fadeDelay = 0.1f)
    {
        if (null != rootMotion && rootMotion.IsPlayingMotion)
        {
            rootMotion.End();
        }

        base.StaticState(doStatic, fadeDelay);
    }
Beispiel #2
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    public override void StaticState(bool doStatic = true, float fadeDelay = 0.1f)
    {
        if (null != rootMotion && rootMotion.IsPlayingMotion)
        {
            rootMotion.End();
        }

        if (!doStatic)
        {
            //if (SceneManager.instance.optionData.ShowNpcHead)//Npc 이름, HpBar 표기 하는 것이 True면 실행
            //if(SceneManager.instance.optionData.ShowHpBar)
            //if()
            ShowHeadObj(true);
        }

        base.StaticState(doStatic, fadeDelay);
    }