public void OnHandShakeRespond(KProtoBuf buf)
        {
            KG2C_HandshakeRespond respond = buf as KG2C_HandshakeRespond;
            KGateWayHandShakeCode code    = EnumUtils.GetEnumIns <KGateWayHandShakeCode>(respond.code);

            log.Debug("网关握手返回:" + code);
            if (code == KGateWayHandShakeCode.ghcHandshakeSucceed)
            {
                KC2G_AccountVerifyRequest request = new KC2G_AccountVerifyRequest();
                request.byProtocol = (byte)KC2G_Protocol.c2g_account_verify_request;
                log.Debug("Account=" + ConfigManager.GetInstance().Account);
                request.account  = ConfigManager.GetInstance().Account;
                request.nGroupID = ConfigManager.GetInstance().GroupID;
                request.password = password;
                SendMessage(request);
            }
            else if (code == KGateWayHandShakeCode.ghcGatewayVersionError)
            {
            }
        }
Beispiel #2
0
    /// <summary>
    /// 握手消息返回
    /// </summary>
    /// <param name="buf"></param>
    public void OnHandShakeResponse(KProtoBuf buf)
    {
        KG2C_HandshakeRespond respond = buf as KG2C_HandshakeRespond;
        KGateWayHandShakeCode code    = (KGateWayHandShakeCode)(respond.code);

        clientIP   = respond.szClientIP;
        centerType = (KCenterType)respond.nTag;
        Debug.Log("OnHandShakeRespond centerType:" + centerType + ", result:" + code);


        if (respond.bReconnect > 0)
        {
            if (code == KGateWayHandShakeCode.ghcHandshakeSucceed)
            {
                Debug.Log("重连成功!");
                uPlayerIndex = respond.uPlayerIndex;
                NetworkManager.Instance._SetHandshake(true);
            }
            else
            {
                Debug.Log("重连失败!");
                uPlayerIndex = 0;
                HandShakeRequest();
            }
        }
        else
        {
            if (code == KGateWayHandShakeCode.ghcHandshakeSucceed)
            {
                Debug.Log("网关握手成功!");
                uPlayerIndex = respond.uPlayerIndex;
                AccountVerify();
            }
            else
            {
                Debug.LogError("网关握手失败! RetCode:" + code);
                ///
            }
        }
    }