public void Apply(Chore.Precondition.Context context)
    {
        ChoreConsumer consumer = context.consumerState.consumer;

        if (targetChore != context.chore || !object.ReferenceEquals(context.chore.target, lastChoreTarget) || !(context.chore.masterPriority == lastPrioritySetting))
        {
            targetChore         = context.chore;
            lastChoreTarget     = context.chore.target;
            lastPrioritySetting = context.chore.masterPriority;
            string choreName = GameUtil.GetChoreName(context.chore, context.data);
            string text      = GameUtil.ChoreGroupsForChoreType(context.chore.choreType);
            string text2     = UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CHORE_TARGET;
            text2 = text2.Replace("{Target}", (!((Object)context.chore.target.gameObject == (Object)consumer.gameObject)) ? context.chore.target.gameObject.GetProperName() : UI.UISIDESCREENS.MINIONTODOSIDESCREEN.SELF_LABEL.text);
            if (text != null)
            {
                text2 = text2.Replace("{Groups}", text);
            }
            string     text3      = (context.chore.masterPriority.priority_class != 0) ? string.Empty : context.chore.masterPriority.priority_value.ToString();
            Sprite     sprite     = (context.chore.masterPriority.priority_class != 0) ? null : prioritySprites[context.chore.masterPriority.priority_value - 1];
            ChoreGroup choreGroup = BestPriorityGroup(context, consumer);
            icon.sprite = ((choreGroup == null) ? null : Assets.GetSprite(choreGroup.sprite));
            label.SetText(choreName);
            subLabel.SetText(text2);
            priorityLabel.SetText(text3);
            priorityIcon.sprite = sprite;
            moreLabel.text      = string.Empty;
            GetComponent <ToolTip>().SetSimpleTooltip(TooltipForChore(context, consumer));
            KButton componentInChildren = GetComponentInChildren <KButton>();
            componentInChildren.ClearOnClick();
            if ((Object)componentInChildren.bgImage != (Object)null)
            {
                componentInChildren.bgImage.colorStyleSetting = ((!((Object)context.chore.driver == (Object)consumer.choreDriver)) ? buttonColorSettingStandard : buttonColorSettingCurrent);
                componentInChildren.bgImage.ApplyColorStyleSetting();
            }
            GameObject gameObject = context.chore.target.gameObject;
            componentInChildren.ClearOnPointerEvents();
            componentInChildren.GetComponentInChildren <KButton>().onClick += delegate
            {
                if (context.chore != null && !context.chore.target.isNull)
                {
                    Vector3 position  = context.chore.target.gameObject.transform.position;
                    float   x         = position.x;
                    Vector3 position2 = context.chore.target.gameObject.transform.position;
                    float   y         = position2.y + 1f;
                    Vector3 position3 = CameraController.Instance.transform.position;
                    Vector3 pos       = new Vector3(x, y, position3.z);
                    CameraController.Instance.SetTargetPos(pos, 10f, true);
                }
            };
        }
    }