Beispiel #1
0
    /// <summary>
    /// Extra Flag ->   ex:  Android/  AndroidSD/  AndroidHD/
    /// </summary>
    /// <param name="platfrom"></param>
    /// <param name="quality"></param>
    /// <returns></returns>
    public static string GetExportPath(BuildTarget platfrom, KResourceQuality quality = KResourceQuality.Sd)
    {
        string basePath =
            Path.GetFullPath(Application.dataPath + "/" +
                             KEngine.AppEngine.GetConfig(KEngineDefaultConfigs.AssetBundleBuildRelPath) + "/");

        if (File.Exists(basePath))
        {
            KBuildTools.ShowDialog("路径配置错误: " + basePath);
            throw new System.Exception("路径配置错误");
        }
        if (!Directory.Exists(basePath))
        {
            Directory.CreateDirectory(basePath);
        }

        string path = null;

        switch (platfrom)
        {
        case BuildTarget.Android:
        case BuildTarget.iPhone:
        case BuildTarget.StandaloneWindows:
            var platformName = KResourceModule.BuildPlatformName;
            if (quality != KResourceQuality.Sd)     // SD no need add
            {
                platformName += quality.ToString().ToUpper();
            }

            path = basePath + platformName + "/";
            break;

        default:
            KBuildTools.ShowDialog("构建平台配置错误");
            throw new System.Exception("构建平台配置错误");
        }
        return(path);
    }
Beispiel #2
0
 public static void ClearPlayerPrefs()
 {
     PlayerPrefs.DeleteAll();
     PlayerPrefs.Save();
     KBuildTools.ShowDialog("Prefs Cleared!");
 }