Beispiel #1
0
 public void EvalJumpData(JumpResults results)
 {
     foreach (var c in results.CollidedWith)
     {
         if (c.gameObject.layer == LayerMask.NameToLayer("Scenario"))
         {
             movementState.ChangeState(Grounded);
             actionState.ChangeState(Idle);
         }
         //else if collided with wall or object, figure out what to do.
     }
 }
Beispiel #2
0
 public void AirbornCallback(JumpResults results)
 {
     foreach (var grenadeTouched in results.CollidedWith)
     {
         if (grenadeTouched.gameObject.layer == LayerMask.NameToLayer("Scenario"))
         {
             var rigidbody = this.gameObject.GetComponent <Rigidbody>();
             rigidbody.constraints = RigidbodyConstraints.FreezeRotation
                                     | RigidbodyConstraints.FreezePosition;
             _actionState.ChangeState(_death);
             _movementState.ChangeState(_grounded);
         }
     }
 }