Beispiel #1
0
Datei: Fly.cs Projekt: styoe/evo
    IEnumerator JumpPhaseChanger()
    {
        jumpPhase = JumpPhases.Up;
        yield return(new WaitForSeconds(0.2f));

        jumpPhase = JumpPhases.Down;
        yield return(new WaitForSeconds(0.2f));

        jumpPhase = JumpPhases.Idle;
    }
Beispiel #2
0
Datei: Jump.cs Projekt: styoe/evo
    // Use this for initialization
    void Start()
    {
        rb        = GetComponent <Rigidbody>();
        jumpPhase = JumpPhases.Idle;

        var fly = this.gameObject.GetComponent("Fly");

        if (fly)
        {
            Destroy(fly);
        }
    }
Beispiel #3
0
Datei: Fly.cs Projekt: styoe/evo
    void Start()
    {
        rb        = GetComponent <Rigidbody>();
        jumpPhase = JumpPhases.Idle;

        // Remove Jump if exists
        var jump = this.gameObject.GetComponent("Jump");

        if (jump)
        {
            Destroy(jump);
        }
    }