Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        t         = 0f;
        startPos  = transform.position;
        sprite    = transform.Find("Sprite");
        origScale = sprite.localScale;
        JumpEffect effect = GetComponent <JumpEffect>();

        effect.duration = duration;
        effect.PlayEffect();
    }
Beispiel #2
0
 public void OnJumpInputDown()
 {
     if (canWallSlide && wallSliding)
     {
         if (wallDirX == directionalInput.x)
         {
             velocity.x = -wallDirX * wallJumpClimb.x;
             velocity.y = wallJumpClimb.y;
         }
         else if (directionalInput.x == 0)
         {
             velocity.x = -wallDirX * wallJumpOff.x;
             velocity.y = wallJumpOff.y;
         }
         else
         {
             velocity.x = -wallDirX * wallLeap.x;
             velocity.y = wallLeap.y;
         }
         isDoubleJumping = false;
     }
     if (IsGrounded())
     {
         velocity.y      = maxJumpVelocity;
         isDoubleJumping = false;
         platformManager.Peel();
         audioSource.PlayOneShot(jumpSound);
         anim.SetInteger("animationState", 2);
         jumpEffect.PlayEffect();
     }
     if (canDoubleJump && !IsGrounded() && !isDoubleJumping && !wallSliding)
     {
         velocity.y      = maxJumpVelocity;
         isDoubleJumping = true;
     }
 }