Beispiel #1
0
    // Update is called once per frame
    public override IEnumerator StartInteraction()
    {
        float time;

        GameControl.control.Freeze();
        yield return(StartCoroutine(jukebox.PauseOut(0.4f)));

        currentSong = jukebox.CurrentSong();
        time        = jukebox.CurrentTime();
        jukebox.StopSong();
        jukebox.PlaySong(songName);
        yield return(StartCoroutine(jukebox.FadeIn(0.01f)));

        if (hasDialogue)
        {
            yield return(StartCoroutine(talkCanvas.GetComponent <TalkController>().StartDialogueSolo(dialogue)));
        }
        else
        {
            yield return(new WaitForSeconds(waitTime));
        }
        yield return(StartCoroutine(jukebox.PauseOut(0.05f)));

        jukebox.StopSong();
        jukebox.PlaySong(currentSong);
        StartCoroutine(jukebox.FadeIn(0.4f));
    }
    // Update is called once per frame

    public override IEnumerator StartInteraction()
    {
        float time;

        GameControl.control.Freeze();
        StartCoroutine(Visability(false, otherWilliam, otherLight));
        yield return(StartCoroutine(jukebox.PauseOut(0.4f)));

        time = jukebox.CurrentTime();
        jukebox.StopSong();
        anim.SetBool("Paused", true);
        jukebox.PlaySong("WillsTheme");
        StartCoroutine(Visability(true, William, thisLight));
        yield return(StartCoroutine(jukebox.FadeIn(0.4f)));

        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[0], "default", 1, 0)));

        GameControl.control.DPMainData.progression = 9;
        GameControl.control.DPMainData.viTalked    = false;
        StartCoroutine(jukebox.FadeOut(0.4f));
        yield return(StartCoroutine(Visability(false, William, thisLight)));

        anim.SetBool("Paused", false);
        jukebox.PlaySongPartway("DP", time);
        yield return(StartCoroutine(Visability(true, otherWilliam, otherLight)));

        GameControl.control.DPMainData.progression = 9;
        GameControl.control.DPMainData.viTalked    = false;

        Destroy(William.gameObject);
        Destroy(this.gameObject);
    }
    public override IEnumerator StartInteraction()
    {
        Debug.Log("Hello");
        GameControl.control.Freeze();
        yield return(StartCoroutine(jukebox.FadeOut(0.6f)));

        jukebox.StopSong();
        yield return(new WaitForSeconds(0.5f));

        jukebox.PlaySong("WillsTheme");
        yield return(StartCoroutine(jukebox.FadeIn(0.4f)));

        yield return(StartCoroutine(Visability(true)));

        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[0], "default", 1, 0)));

        GameControl.control.Freeze();
        yield return(StartCoroutine(talkCanvas.StartDialogueSolo(new string[] { "You received the Blue Lens" })));

        GameControl.control.lens[0] = true;
        GameControl.control.Freeze();
        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[1], "default", 1, 0)));

        GameControl.control.Freeze();
        yield return(StartCoroutine(Visability(false)));

        yield return(new WaitForSeconds(.5f));

        yield return(StartCoroutine(Visability(true)));

        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[2], "default", 1, 0)));

        GameControl.control.Freeze();
        yield return(StartCoroutine(Visability(false)));

        yield return(new WaitForSeconds(.5f));

        yield return(StartCoroutine(Visability(true)));

        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[3], "default", 1, 0)));

        GameControl.control.Freeze();
        StartCoroutine(Visability(false));
        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[4], "default", 1, 0)));

        jukebox.PlaySong("DP");
        Destroy(this);
        yield return(null);
    }
Beispiel #4
0
    public override IEnumerator StartInteraction()
    {
        talkControl = GameObject.Find("Talk UI(Clone)").GetComponent <TalkController>();
        jukebox     = GameObject.Find("JukeBox(Clone)").GetComponent <JukeBoxController>();
        jukebox.PlaySong("WillsTheme");
        StartCoroutine(jukebox.FadeIn(0.4f));

        switch (GameControl.control.DPMainData.progression)
        {
        case 1:
            yield return(StartCoroutine(talkControl.StartDialogueSprite(dialogue[0], "default", 1, 0)));

            GameControl.control.DPMainData.key = true;
            Debug.Log("KEY DP");
            yield return(StartCoroutine(talkControl.StartDialogueSolo(new string[] { "You received the Dead Performance Key" })));

            GameControl.control.DPMainData.key = true;
            yield return(StartCoroutine(talkControl.StartDialogueSprite(dialogue[1], "default", 1, 0)));

            GameControl.control.Freeze();
            yield return(new WaitForSeconds(1f));

            yield return(StartCoroutine(talkControl.StartDialogueSprite(dialogue[2], "default", 1, 0)));

            GameControl.control.DPMainData.progression = 2;
            DestroyThis();
            break;

        case 5:
            yield return(StartCoroutine(talkControl.StartDialogueSprite(dialogue[0], "default", 1, 0)));

            GameControl.control.DPMainData.progression = 6;
            DestroyThis();
            break;

        default:
            yield return(StartCoroutine(talkControl.StartDialogueSprite(dialogue[0], "default", 1, 0)));

            DestroyThis();
            break;
        }
        GameControl.control.DPMainData.williamTalked = true;
        jukebox.SetVolume(0.6f);
        jukebox.PlaySong("DP");
    }
    public override IEnumerator StartInteraction()
    {
        float time;

        GameControl.control.Freeze();
        yield return(StartCoroutine(jukebox.PauseOut(0.4f)));

        time = jukebox.CurrentTime();
        jukebox.StopSong();
        anim.SetBool("Paused", true);
        jukebox.PlaySong("WillsTheme");
        yield return(StartCoroutine(jukebox.FadeIn(0.4f)));

        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue, "default", 1, 0)));

        anim.SetBool("Paused", false);
        jukebox.PlaySongPartway("DP", time);
    }
Beispiel #6
0
    public override IEnumerator StartInteraction()
    {
        GameControl.control.Freeze();
        jukebox.StopSong();


        StartCoroutine(cameraControl.FadeIn(2f));

        yield return(StartCoroutine(cameraControl.MoveFromPointToPoint(new Vector2(0, -0.48f), new Vector2(0, 0f), 1.5f)));

        yield return(new WaitForSeconds(0.5f));

        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[0], "default", 4, 10)));

        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[1], "default", 1, 0)));

        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[2], "default", 4, 10)));

        GameControl.control.Freeze();
        yield return(new WaitForSeconds(0.5f));

        for (int i = 0; i < 5; i++)
        {
            StartCoroutine(Vanish(entourage[i], entourageLight[i]));
            yield return(new WaitForSeconds(0.5f));
        }
        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[3], "default", 4, 10)));

        GameControl.control.Freeze();
        yield return(StartCoroutine(Vanish(chadley, chadleyLight)));

        jukebox.PlaySong("InTheDeepestDarkness");
        StartCoroutine(jukebox.FadeIn(1f));
        yield return(new WaitForSeconds(0.5f));

        StartCoroutine(cameraControl.ShakeCamera(0.25f, 0.1f));
        heartbeat.Play();
        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[4], "default", 1, 0)));

        StartCoroutine(cameraControl.ShakeCamera(0.25f, 0.15f));
        tar.sprite       = tarForms[0];
        mirrorTar.sprite = tarForms[0];
        heartbeat.Play();
        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[4], "default", 1, 0)));

        StartCoroutine(cameraControl.ShakeCamera(0.25f, 0.2f));
        tar.sprite       = tarForms[1];
        mirrorTar.sprite = tarForms[1];
        heartbeat.Play();
        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[5], "default", 1, 0)));

        StartCoroutine(cameraControl.ShakeCamera(0.25f, 0.2f));
        tar.sprite       = tarForms[2];
        mirrorTar.sprite = tarForms[2];
        heartbeat.Play();
        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[6], "default", 1, 0)));

        GameControl.control.Freeze();
        heartbeat.Play();
        yield return(StartCoroutine(cameraControl.ShakeCamera(0.25f, 0.2f)));

        heartbeat.Play();
        yield return(StartCoroutine(cameraControl.ShakeCamera(0.25f, 0.2f)));

        tar.sprite       = tarForms[3];
        mirrorTar.sprite = tarForms[3];
        yield return(StartCoroutine(talkCanvas.StartDialogueSprite(dialogue[7], "default", 1, 0)));

        GameControl.control.PlayerFreeze();
        yield return(StartCoroutine(Vanish(William, thisLight)));

        tar.sprite = null;
        GameObject tarNew = Instantiate(tarEnemy);

        mirrorTar.GetComponent <MirrorObject>().UpdateObjectToBeMirrored(tarNew);
        GameControl.control.DPMainData.progression = 10;
        GameControl.control.PlayerFreeze();
        Destroy(this.gameObject);
        //GameObject.Find("AgroRange").GetComponent<CircleCollider2D>().radius = 2f;
    }
Beispiel #7
0
    public IEnumerator displayZone()
    {
        switch (newZone)
        {
        case "SE":
            zoneText.text = "Silent Entryhall";
            break;

        case "DP":
            zoneText.text = "Dead Performance";
            break;

        case "FM":
            zoneText.text = "Forgotten Mezzanine";
            break;

        case "FK":
            zoneText.text = "Festered Kiln";
            break;

        case "NB":
            zoneText.text = "Natural Banquet";
            break;

        case "FL":
            zoneText.text = "Frigid Loft";
            break;

        case "CD":
            zoneText.text = "Cavernous Decline";
            break;

        case "DS":
            zoneText.text = "Departure Sandbox";
            break;

        case "DH":
            zoneText.text = "Desolate Heart";
            break;
        }

        //Debug.Log(newZone);
        StartCoroutine(jukebox.FadeOut(0.6f));
        yield return(new WaitForSeconds(1f));

        for (float i = 0f; i < 255f; i += 4.25f)
        {
            zoneText.color = new Color(255f, 255f, 255f, i / 255f);
            yield return(new WaitForSeconds(0.025f));
        }
        jukebox.ResumeOverworldSong();
        StartCoroutine(jukebox.FadeIn(0.6f));
        zoneText.color = new Color(255f, 255f, 255f, 255f);
        yield return(new WaitForSeconds(1.5f));

        StartCoroutine(transitionIn());


        yield return(new WaitForSeconds(3f));

        for (float i = 255f; i > 0f; i -= 8.5f)
        {
            zoneText.color = new Color(255f, 255f, 255f, i / 255f);
            yield return(new WaitForSeconds(0.005f));
        }
        zoneText.color = new Color(255f, 255f, 255f, 0f);
        transitioning  = false;
        yield return(null);
    }