Beispiel #1
0
    void ButtonBack(string name)
    {
        switch (name)
        {
        case ButtonManage.ButtonNames.BeLandlord:
            Judge.AddOdds(2);
            buttons.GetComponent <ButtonManage>().SetButtons(new string[] {});
            TimeManage.SetTimer(30, outPokerTimeout);
            player1.GetComponent <PokerManage>().outPokerAble = true;
            chapter.transform.parent.transform.position       = gameObject.transform.position + new Vector3(0, 200, 0);
            chapter.GetComponent <Animator>().Play("toPlayer1");
            ArrayList ps = new ArrayList();
            ps.Add(allPoker[Random.Range(0, allPoker.Count)]);
            allPoker.Remove(ps[0]);
            ps.Add(allPoker[Random.Range(0, allPoker.Count)]);
            allPoker.Remove(ps[1]);
            ps.Add(allPoker[0]);
            allPoker.RemoveAt(0);
            player1.GetComponent <PokerManage>().addPokers(ps);
            break;

        case ButtonManage.ButtonNames.DoNot:

            SceneManager.LoadScene("1");
            break;

        default:
            break;
        }
        buttons.GetComponent <ButtonManage>().SetButtons(new string[] { });
    }