Beispiel #1
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="Writer">The text writer to output to</param>
 /// <param name="bLeaveOpen">Whether to leave the writer open when the object is disposed</param>
 /// <param name="Style">The output style</param>
 public JsonWriter(TextWriter Writer, bool bLeaveOpen = false, JsonWriterStyle Style = JsonWriterStyle.Readable)
 {
     this.Writer     = Writer;
     this.bLeaveOpen = bLeaveOpen;
     this.Style      = Style;
     Indent          = "";
 }
Beispiel #2
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="FileName">File to write to</param>
 /// <param name="Style">Should use packed JSON or not</param>
 public JsonWriter(FileReference FileName, JsonWriterStyle Style = JsonWriterStyle.Readable)
     : this(new StreamWriter(FileName.FullName))
 {
     this.Style = Style;
 }
Beispiel #3
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        /// <summary>
        /// Write project file info in JSON file.
        /// For every combination of <c>UnrealTargetPlatform</c>, <c>UnrealTargetConfiguration</c> and <c>TargetType</c>
        /// will be generated separate JSON file.
        /// Project file will be stored:
        /// For UE4:  {UE4Root}/Engine/Intermediate/ProjectFiles/.Rider/{Platform}/{Configuration}/{TargetType}/{ProjectName}.json
        /// For game: {GameRoot}/Intermediate/ProjectFiles/.Rider/{Platform}/{Configuration}/{TargetType}/{ProjectName}.json
        /// </summary>
        /// <remarks>
        /// * <c>UnrealTargetPlatform.Win32</c> will be always ignored.
        /// * <c>TargetType.Editor</c> will be generated for current platform only and will ignore <c>UnrealTargetConfiguration.Test</c> and <c>UnrealTargetConfiguration.Shipping</c> configurations
        /// * <c>TargetType.Program</c>  will be generated for current platform only and <c>UnrealTargetConfiguration.Development</c> configuration only
        /// </remarks>
        /// <param name="InPlatforms"></param>
        /// <param name="InConfigurations"></param>
        /// <param name="PlatformProjectGenerators"></param>
        /// <param name="Minimize"></param>
        /// <returns></returns>
        public bool WriteProjectFile(List <UnrealTargetPlatform> InPlatforms,
                                     List <UnrealTargetConfiguration> InConfigurations,
                                     PlatformProjectGeneratorCollection PlatformProjectGenerators, JsonWriterStyle Minimize)
        {
            string             ProjectName       = ProjectFilePath.GetFileNameWithoutAnyExtensions();
            DirectoryReference ProjectRootFolder = RootPath;
            List <Tuple <FileReference, UEBuildTarget> > FileToTarget = new List <Tuple <FileReference, UEBuildTarget> >();

            foreach (UnrealTargetPlatform Platform in InPlatforms)
            {
                foreach (UnrealTargetConfiguration Configuration in InConfigurations)
                {
                    foreach (ProjectTarget ProjectTarget in ProjectTargets)
                    {
                        if (TargetTypes.Any() && !TargetTypes.Contains(ProjectTarget.TargetRules.Type))
                        {
                            continue;
                        }

                        // Skip Programs for all configs except for current platform + Development & Debug configurations
                        if (ProjectTarget.TargetRules.Type == TargetType.Program &&
                            (BuildHostPlatform.Current.Platform != Platform ||
                             !(Configuration == UnrealTargetConfiguration.Development || Configuration == UnrealTargetConfiguration.Debug)))
                        {
                            continue;
                        }

                        // Skip Editor for all platforms except for current platform
                        if (ProjectTarget.TargetRules.Type == TargetType.Editor && (BuildHostPlatform.Current.Platform != Platform || (Configuration == UnrealTargetConfiguration.Test || Configuration == UnrealTargetConfiguration.Shipping)))
                        {
                            continue;
                        }

                        DirectoryReference ConfigurationFolder = DirectoryReference.Combine(ProjectRootFolder, Platform.ToString(), Configuration.ToString());

                        DirectoryReference TargetFolder =
                            DirectoryReference.Combine(ConfigurationFolder, ProjectTarget.TargetRules.Type.ToString());

                        string DefaultArchitecture = UEBuildPlatform
                                                     .GetBuildPlatform(Platform)
                                                     .GetDefaultArchitecture(ProjectTarget.UnrealProjectFilePath);
                        TargetDescriptor TargetDesc = new TargetDescriptor(ProjectTarget.UnrealProjectFilePath, ProjectTarget.Name,
                                                                           Platform, Configuration, DefaultArchitecture, Arguments);
                        try
                        {
                            UEBuildTarget BuildTarget = UEBuildTarget.Create(TargetDesc, false, false);

                            FileReference OutputFile = FileReference.Combine(TargetFolder, $"{ProjectName}.json");
                            FileToTarget.Add(Tuple.Create(OutputFile, BuildTarget));
                        }
                        catch (Exception Ex)
                        {
                            Log.TraceWarning("Exception while generating include data for Target:{0}, Platform: {1}, Configuration: {2}", TargetDesc.Name, Platform.ToString(), Configuration.ToString());
                            Log.TraceWarning(Ex.ToString());
                        }
                    }
                }
            }
            foreach (Tuple <FileReference, UEBuildTarget> tuple in FileToTarget)
            {
                try
                {
                    CurrentTarget = tuple.Item2;
                    CurrentTarget.PreBuildSetup();
                    SerializeTarget(tuple.Item1, CurrentTarget, Minimize);
                }
                catch (Exception Ex)
                {
                    Log.TraceWarning("Exception while generating include data for Target:{0}, Platform: {1}, Configuration: {2}", tuple.Item2.AppName, tuple.Item2.Platform.ToString(), tuple.Item2.Configuration.ToString());
                    Log.TraceWarning(Ex.ToString());
                }
            }

            return(true);
        }
Beispiel #4
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="FileName">File to write to</param>
 /// <param name="Style">Should use packed JSON or not</param>
 public JsonWriter(string FileName, JsonWriterStyle Style = JsonWriterStyle.Readable)
     : this(new StreamWriter(FileName))
 {
     this.Style = Style;
 }
Beispiel #5
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 private void SerializeTarget(FileReference OutputFile, UEBuildTarget BuildTarget, JsonWriterStyle Minimize)
 {
     DirectoryReference.CreateDirectory(OutputFile.Directory);
     using (JsonWriter Writer = new JsonWriter(OutputFile, Minimize))
     {
         ExportTarget(BuildTarget, Writer);
     }
 }