Beispiel #1
0
        private List <JsonPlayerBuffs> BuildPlayerBuffGenerations(List <Dictionary <long, Statistics.FinalBuffs> > statUptimes, Player player)
        {
            var uptimes = new List <JsonPlayerBuffs>();
            int phases  = _phases.Count;

            foreach (var pair in statUptimes[0])
            {
                Boon buff = Boon.BoonsByIds[pair.Key];
                if (!_buffDesc.ContainsKey("b" + pair.Key))
                {
                    _buffDesc["b" + pair.Key] = new JsonLog.BuffDesc(buff);
                }
                List <JsonPlayerBuffsData> data = new List <JsonPlayerBuffsData>();
                for (int i = 0; i < _phases.Count; i++)
                {
                    data.Add(new JsonPlayerBuffsData(statUptimes[i][pair.Key], true));
                }
                JsonPlayerBuffs jsonBuffs = new JsonPlayerBuffs()
                {
                    BuffData = data,
                    Id       = pair.Key
                };
                uptimes.Add(jsonBuffs);
            }

            if (!uptimes.Any())
            {
                return(null);
            }

            return(uptimes);
        }
Beispiel #2
0
        private List <JsonPlayerBuffs> BuildPlayerBuffUptimes(List <Dictionary <long, Statistics.FinalBuffs> > statUptimes, Player player)
        {
            var uptimes = new List <JsonPlayerBuffs>();
            int phases  = _phases.Count;

            foreach (var pair in statUptimes[0])
            {
                Boon buff = Boon.BoonsByIds[pair.Key];
                if (!_buffDesc.ContainsKey("b" + pair.Key))
                {
                    _buffDesc["b" + pair.Key] = new JsonLog.BuffDesc(buff);
                }
                if (buff.Nature == Boon.BoonNature.GraphOnlyBuff && buff.Source == Boon.ProfToEnum(player.Prof))
                {
                    if (player.GetBoonDistribution(_log, 0).GetUptime(pair.Key) > 0)
                    {
                        if (_personalBuffs.TryGetValue(player.Prof, out var list) && !list.Contains(pair.Key))
                        {
                            list.Add(pair.Key);
                        }
                        else
                        {
                            _personalBuffs[player.Prof] = new HashSet <long>()
                            {
                                pair.Key
                            };
                        }
                    }
                }
                List <JsonPlayerBuffsData> data = new List <JsonPlayerBuffsData>();
                for (int i = 0; i < _phases.Count; i++)
                {
                    data.Add(new JsonPlayerBuffsData(statUptimes[i][pair.Key], false));
                }
                JsonPlayerBuffs jsonBuffs = new JsonPlayerBuffs()
                {
                    States   = BuildBuffStates(player.GetBoonGraphs(_log)[pair.Key]),
                    BuffData = data,
                    Id       = pair.Key
                };
                uptimes.Add(jsonBuffs);
            }

            if (!uptimes.Any())
            {
                return(null);
            }

            return(uptimes);
        }