Beispiel #1
0
        private void SetInfo(FileObject fileObject)
        {
            playerGestureDatas.Clear();
            string json = ASCIIEncoding.UTF8.GetString(fileObject.Buffet);

            if (JsonCheckTool.IsJson(json))
            {
                playerGestureDatas = Newtonsoft.Json.JsonConvert.DeserializeObject <List <PlayerGestureData> >(json);
            }

            if (isOpenSetGesturePanel)
            {
                Canvas canvas = new GameObject("[SetCanvas]").AddComponent <Canvas>();
                GameObject.DontDestroyOnLoad(canvas.gameObject);
                canvas.renderMode = RenderMode.ScreenSpaceOverlay;
                canvas.gameObject.AddComponent <CanvasScaler>();
                canvas.gameObject.AddComponent <GraphicRaycaster>();
                canvas.sortingOrder = 100;
                if (!FindObjectOfType <EventSystem>())
                {
                    EventSystem eventSystem = new GameObject("EventSystem").AddComponent <EventSystem>();
                    eventSystem.gameObject.AddComponent <StandaloneInputModule>();
                }
                SourcesManager.LoadSources <SetGesturePanel>("SetGesturePanel", canvas.transform);
            }
        }
Beispiel #2
0
        /// <summary>
        /// byte加密写入
        /// </summary>
        /// <param name="path"></param>
        /// <param name="data"></param>
        protected override void ByteEncryption_Write(string path, byte[] data)
        {
            string str = Encoding.UTF8.GetString(data);

            if (!JsonCheckTool.IsJson(str))
            {
                Debug.Log("写入失败400:数据不是json:" + str);
                return;
            }
            base.ByteEncryption_Write(path, data);
        }
Beispiel #3
0
        /// <summary>
        /// 无加密读取
        /// </summary>
        /// <param name="path"></param>
        /// <returns></returns>
        protected override byte[] None_Read(string path)
        {
            byte[] buff = base.None_Read(path);
            if (buff == null)
            {
                return(buff);
            }
            string str = Encoding.UTF8.GetString(buff);

            if (!JsonCheckTool.IsJson(str))
            {
                Debug.Log("读取失败400:数据不是json:" + str);
                return(null);
            }

            return(buff);
        }