Beispiel #1
0
 public void WriteFile()
 {
     for (int i = 0; i < npcs.Count; i++)
     {
         npcStates[i].questNumber = npcs[i].currentQuest;
     }
     JsonArrayHandler <NPCState> .WriteJsonFile(filePath, npcStates);
 }
 public void Save()
 {
     //Update the quest states from the scriptable objects
     for (int i = 0; i < questManager.GetQuests().Count; i++)
     {
         currentQuests[i].questState = questManager.GetQuests()[i].questData.questState;
     }
     JsonArrayHandler <PlayerQuestData> .WriteJsonFile(filePath, currentQuests);
 }
    public void Save()
    {
        List <PlayerItem> playerItems = new List <PlayerItem>();

        foreach (var itemObj in items)
        {
            Debug.Log(itemObj);
            PlayerItem playerItem = new PlayerItem(itemObj.Key.Name, itemObj.Key.Type, itemObj.Value);
            playerItems.Add(playerItem);
        }

        JsonArrayHandler <PlayerItem> .WriteJsonFile(Path.Combine(Application.persistentDataPath, "PlayerItems.json"), playerItems);
    }