Beispiel #1
0
 /// <summary>
 /// Checks to see if the inputted joystick has been moved down
 /// </summary>
 /// <param name="controller">Joystick to check</param>
 /// <returns>true or false</returns>
 public static bool JoystickDown(Joysticks controller)
 {
     if (Input.GetAxisRaw(controller.ToString() + "UD") > .15f)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Beispiel #2
0
 /// <summary>
 /// Checks to see if the inputted joystick has been moved left
 /// </summary>
 /// <param name="controller">Joystick to check</param>
 /// <returns>true or false</returns>
 public static bool JoystickLeft(Joysticks controller)
 {
     if (Input.GetAxisRaw(controller.ToString() + "LR") < -.15f)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Beispiel #3
0
 /// <summary>
 /// Checks to see if the button has been released on the desired player
 /// </summary>
 /// <param name="controller">controller to check</param>
 /// <param name="button">Button to check</param>
 /// <returns>true or false</returns>
 public static bool ButtonReleased(Joysticks controller, Buttons button)
 {
     if (Input.GetButtonUp(controller.ToString() + button.ToString()))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Beispiel #4
0
 /// <summary>
 /// Checks to see if the button has been pressed on the desired player
 /// </summary>
 /// <param name="controller">controller to check</param>
 /// <param name="button">Button to check</param>
 /// <returns>true or false</returns>
 public static bool ButtonPress(Joysticks controller, Buttons button)
 {
     if (Input.GetButtonDown(controller.ToString() + button.ToString()))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Beispiel #5
0
 /// <summary>
 /// Checks to see if the inputted joystick has been moved to the south west position
 /// </summary>
 /// <param name="controller">Joystick to check</param>
 /// <returns>true or false</returns>
 public static bool JoystickSouthWest(Joysticks controller)
 {
     if ((Input.GetAxisRaw(controller.ToString() + "UD") > .15f) && (Input.GetAxisRaw(controller.ToString() + "LR") < -.15f))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
 public static string JoystickInputToAxis(Joysticks joystick, JoystickAxes axis)
 {
     return joystick.ToString() + axis;
 }
Beispiel #7
0
 public static string JoystickInputToAxis(Joysticks joystick, JoystickAxes axis)
 {
     return(joystick.ToString() + axis);
 }