Beispiel #1
0
        /// <summary>
        ///     Fetch an update from the Nunchuk and push it to all the properties.
        /// </summary>
        /// <returns>An awaitable task that completes upon success.</returns>
        public async Task UpdateAsync()
        {
            // the nunchuk does not respond to standard SMBus-compliant register reads, so we have to write a register, then do a new transaction to read out the data
            await dev.WriteByteAsync(0x00).ConfigureAwait(false);

            var response = await dev.ReadDataAsync(6).ConfigureAwait(false);

            joystick.X = response[0] / 127.5f - 1f; // normalize joystick data to [-1, 1]
            joystick.Y = response[1] / 127.5f - 1f;

            if (!oldJoystickData.SequenceEqual(response.Take(2)))
            {
                JoystickChanged?.Invoke(this, new JoystickEventArgs {
                    NewValue = joystick
                });
            }

            Array.Copy(response, oldJoystickData, 2);

            accelerometer.X = 2 * (short)((response[2] << 8) | (((response[5] >> 2) & 0x3) << 6)) /
                              (float)ushort.MaxValue;  // normalize accelerometer data to [-1, 1]
            accelerometer.Y = 2 * (short)((response[3] << 8) | (((response[5] >> 4) & 0x3) << 6)) /
                              (float)ushort.MaxValue;
            accelerometer.Z = 2 * (short)((response[4] << 8) | (((response[5] >> 6) & 0x3) << 6)) /
                              (float)ushort.MaxValue;

            ((DigitalInPeripheralPin)Z.Input).DigitalValue = (response[5] & 0x01) == 0;
            ((DigitalInPeripheralPin)C.Input).DigitalValue = (response[5] & 0x02) == 0;

            PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Joystick)));
            PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Accelerometer)));
            PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(C)));
            PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Z)));
        }
Beispiel #2
0
        /// <summary>
        /// Pollt alle 50ms den Joystick und generiert ein JoystickChanged Event, falls
        /// sich der Zustand des Joysticks (Taste gedrückt/losgelassen) verändert hat.
        /// </summary>
        private void Run()
        {
            Keys oldState = Keys;

            while (true)
            {
                Keys newState = Keys;
                if (!oldState.Equals(newState))
                {
                    JoystickChanged.Invoke(this, new KeyEventArgs(newState));
                    oldState = newState;
                }
                Thread.Sleep(50);
            }
        }