public override void Create(EntityManager entityManager, GameObjectConversionSystem conversionSystem)
        {
            if (AutoSetConnected)
            {
                PositionLocal = math.transform(math.inverse(worldFromA), math.transform(worldFromB, PositionInConnectedEntity));
            }

            CreateJointEntity(
                JointData.CreateLimitedDistance(
                    PositionLocal,
                    PositionInConnectedEntity,
                    new FloatRange(MinDistance, MaxDistance)
                    ),
                entityManager, conversionSystem
                );
        }