public ClipInstance(Clip clip) { Clip = clip; JointStates = new JointState[clip.Joints.Length]; AbsoluteTransforms = new Transform2D[clip.Joints.Length]; // There are potentially 3 types of animation per joint JointAnimStates = new JointAnimState<JointAnim>[clip.Joints.Length * 3]; for (int i = 0; i < JointStates.Length; ++i) { JointStates[i].Color = Color.White; JointStates[i].Transform = clip.Joints[i].Transform; JointStates[i].Texture = clip.Joints[i].Texture; JointStates[i].TextureRect = clip.Joints[i].TextureRect; JointStates[i].FlipState = clip.Joints[i].FlipState; JointStates[i].Origin = clip.Joints[i].Origin; JointStates[i].Visible = true; } ComputeAbsoluteTransforms(); }
public ClipAnimInstance(ClipInstance clipInstance) { parentClipInstance = clipInstance; // There are potentially 3 types of animation per joint JointAnimStates = new JointAnimState<JointAnim>[parentClipInstance.Clip.Joints.Length * 3]; }