// Schedule() implementation for ITriggerEventsJob when Havok Physics is available
        public static unsafe JobHandle Schedule <T>(this T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps)
            where T : struct, ITriggerEventsJob
        {
            switch (simulation.Type)
            {
            case SimulationType.UnityPhysics:
                // Call the scheduling method for Unity.Physics
                return(ITriggerEventJobExtensions.ScheduleUnityPhysicsTriggerEventsJob(jobData, simulation, ref world, inputDeps));

            case SimulationType.HavokPhysics:
            {
                var data = new TriggerEventJobData <T>
                {
                    UserJobData = jobData,
                    EventReader = ((Havok.Physics.HavokSimulation)simulation).TriggerEvents
                };

                // Ensure the input dependencies include the end-of-simulation job, so events will have been generated
                inputDeps = JobHandle.CombineDependencies(inputDeps, simulation.FinalSimulationJobHandle);

                var parameters = new JobsUtility.JobScheduleParameters(
                    UnsafeUtility.AddressOf(ref data),
                    TriggerEventJobProcess <T> .Initialize(), inputDeps, ScheduleMode.Batched);
                return(JobsUtility.Schedule(ref parameters));
            }

            default:
                return(inputDeps);
            }
        }
Beispiel #2
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        static unsafe JobHandle Schedule(void *fullData, NativeArray <byte> prefilterData, int unfilteredLength, int innerloopBatchCount,
                                         bool isParallelFor, bool isFiltered, ref JobForEachCache cache, void *deferredCountData, JobHandle dependsOn, ScheduleMode mode)
        {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
            try
            {
#endif
            if (isParallelFor)
            {
                var scheduleParams = new JobsUtility.JobScheduleParameters(fullData, cache.JobReflectionDataParallelFor, dependsOn, mode);
                if (isFiltered)
                {
                    return(JobsUtility.ScheduleParallelForDeferArraySize(ref scheduleParams, innerloopBatchCount, deferredCountData, null));
                }
                else
                {
                    return(JobsUtility.ScheduleParallelFor(ref scheduleParams, unfilteredLength, innerloopBatchCount));
                }
            }
            else
            {
                var scheduleParams = new JobsUtility.JobScheduleParameters(fullData, cache.JobReflectionData, dependsOn, mode);
                return(JobsUtility.Schedule(ref scheduleParams));
            }
#if ENABLE_UNITY_COLLECTIONS_CHECKS
        }

        catch (InvalidOperationException e)
        {
            prefilterData.Dispose();
            throw e;
        }
#endif
        }
Beispiel #3
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        /// <summary> Schedule a <see cref="IJobEventReader{T}"/> job. </summary>
        /// <param name="jobData"> The job. </param>
        /// <param name="eventSystem"> The event system. </param>
        /// <param name="dependsOn"> The job handle dependency. </param>
        /// <typeparam name="TJob"> The type of the job. </typeparam>
        /// <typeparam name="T"> The type of the key in the hash map. </typeparam>
        /// <returns> The handle to job. </returns>
        public static unsafe JobHandle Schedule <TJob, T>(
            this TJob jobData, EventSystemBase eventSystem, JobHandle dependsOn = default)
            where TJob : struct, IJobEventReader <T>
            where T : struct
        {
            dependsOn = eventSystem.GetEventReaders <T>(dependsOn, out var events);

            for (var i = 0; i < events.Count; i++)
            {
                var fullData = new EventJobReaderStruct <TJob, T>
                {
                    Reader  = events[i],
                    JobData = jobData,
                    Index   = i,
                };

#if UNITY_2020_2_OR_NEWER
                const ScheduleMode scheduleMode = ScheduleMode.Parallel;
#else
                const ScheduleMode scheduleMode = ScheduleMode.Batched;
#endif

                var scheduleParams = new JobsUtility.JobScheduleParameters(
                    UnsafeUtility.AddressOf(ref fullData),
                    EventJobReaderStruct <TJob, T> .Initialize(),
                    dependsOn,
                    scheduleMode);

                dependsOn = JobsUtility.Schedule(ref scheduleParams);
            }

            eventSystem.AddJobHandleForConsumer <T>(dependsOn);

            return(dependsOn);
        }
        // Schedule() implementation for IContactsJob when Havok Physics is available
        public static unsafe JobHandle Schedule <T>(this T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps)
            where T : struct, IContactsJobBase
        {
            switch (simulation.Type)
            {
            case SimulationType.UnityPhysics:
                // Call the scheduling method for Unity.Physics
                return(IContactsJobExtensions.ScheduleUnityPhysicsContactsJob(jobData, simulation, ref world, inputDeps));

            case SimulationType.HavokPhysics:
            {
                var data = new ContactsJobData <T>
                {
                    UserJobData        = jobData,
                    ManifoldStream     = ((Havok.Physics.HavokSimulation)simulation).ManifoldStream,
                    PluginIndexToLocal = ((Havok.Physics.HavokSimulation)simulation).PluginIndexToLocal,
                    Bodies             = world.Bodies
                };
                var parameters = new JobsUtility.JobScheduleParameters(
                    UnsafeUtility.AddressOf(ref data),
                    ContactsJobProcess <T> .Initialize(), inputDeps, ScheduleMode.Batched);
                return(JobsUtility.Schedule(ref parameters));
            }

            default:
                return(inputDeps);
            }
        }
Beispiel #5
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        public static unsafe JobHandle Schedule <T>(this T jobData, ref CustomWorld world, JobHandle dependsOn)
            where T : struct, ICustomJob
        {
            var data = new CustomJobData <T>
            {
                UserJobData = jobData,
                abData      = world.abData,
                testArray   = new NativeArray <int>(10, Allocator.TempJob)
            };

            var parameters = new JobsUtility.JobScheduleParameters(
                UnsafeUtility.AddressOf(ref data),
                CustomJobProcess <T> .Initialize(),
                dependsOn,
                ScheduleMode.Batched
#if JOBS_CODEGEN_SAMPLE
                , UnsafeUtility.SizeOf <CustomJobData <T> >()         // A size for memory allocation
                , data.UserJobData.PrepareJobAtScheduleTimeFn_Gen()   // The return parameter does nothing except debug checks.
                                                                      // Just a reasonable place to find and insert the
                                                                      // call to PrepareJobAtScheduleTimeFn_Gen
#endif
                );

            return(JobsUtility.Schedule(ref parameters));
        }
Beispiel #6
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        unsafe internal static void Run <T>(this T jobData) where T : struct, IJobBurstSchedulable
        {
            var reflectionData = JobStruct <T> .jobReflectionData.Data;

            CheckReflectionDataCorrect(reflectionData);
            var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref jobData), reflectionData, new JobHandle(), ScheduleMode.Run);

            JobsUtility.Schedule(ref scheduleParams);
        }
        unsafe static public JobHandle ScheduleFilter <T>(this T jobData, NativeList <int> indices, int innerloopBatchCount, JobHandle dependsOn = new JobHandle()) where T : struct, IJobParallelForFilter
        {
            JobStructProduce <T> .JobDataWithFiltering fullData;
            fullData.data          = jobData;
            fullData.outputIndices = indices;
            fullData.appendCount   = -1;

            var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref fullData), JobStructProduce <T> .Initialize(), dependsOn, ScheduleMode.Batched);

            return(JobsUtility.Schedule(ref scheduleParams));
        }
Beispiel #8
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 private static unsafe JobHandle FinalizeScheduleNoExceptions(bool isParallel, int batchCount, ref JobsUtility.JobScheduleParameters scheduleParams)
 {
     if (!isParallel)
     {
         return(JobsUtility.Schedule(ref scheduleParams));
     }
     else
     {
         return(JobsUtility.ScheduleParallelFor(ref scheduleParams, batchCount, 1));
     }
 }
Beispiel #9
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    public unsafe static JobHandle ScheduleWithInt <T>(this T jobData, int value, JobHandle dependsOn = new JobHandle()) where T : struct, IJobWithInt
    {
        JobDataWithInt <T> jobDataWithInt = new JobDataWithInt <T>
        {
            value   = value,
            jobData = jobData
        };
        var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref jobDataWithInt), JobWithIntStruct <T> .Initialize(), dependsOn, ScheduleMode.Batched);

        return(JobsUtility.Schedule(ref scheduleParams));
    }
Beispiel #10
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    public unsafe static void RunWithInt <T>(this T jobData, int value) where T : struct, IJobWithInt
    {
        JobDataWithInt <T> jobDataWithInt = new JobDataWithInt <T>
        {
            value   = value,
            jobData = jobData
        };
        var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref jobDataWithInt), JobWithIntStruct <T> .Initialize(), new JobHandle(), ScheduleMode.Run);

        JobsUtility.Schedule(ref scheduleParams);
    }
Beispiel #11
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        unsafe internal static JobHandle Schedule <T>(this T jobData, JobHandle dependsOn = new JobHandle()) where T : struct, IJobBurstSchedulable
        {
            var reflectionData = JobStruct <T> .jobReflectionData.Data;

            CheckReflectionDataCorrect(reflectionData);
#if UNITY_2020_2_OR_NEWER || UNITY_DOTSRUNTIME
            var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref jobData), reflectionData, dependsOn, ScheduleMode.Parallel);
#else
            var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref jobData), reflectionData, dependsOn, ScheduleMode.Batched);
#endif
            return(JobsUtility.Schedule(ref scheduleParams));
        }
        internal static unsafe JobHandle ScheduleInternal <T>(
            ref T jobData,
            EntityQuery query,
            JobHandle dependsOn,
            ScheduleMode mode,
            int batchesPerChunk,
            bool isParallel = true)
            where T : struct, IJobEntityBatch
        {
            var queryImpl = query._GetImpl();
            var queryData = queryImpl->_QueryData;

            var cachedChunks = queryData->GetMatchingChunkCache();

            // Don't schedule the job if there are no chunks to work on
            var chunkCount = cachedChunks.Length;

            JobEntityBatchWrapper <T> jobEntityBatchWrapper = new JobEntityBatchWrapper <T>
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                // All IJobEntityBatch jobs have a EntityManager safety handle to ensure that BeforeStructuralChange throws an error if
                // jobs without any other safety handles are still running (haven't been synced).
                safety = new EntitySafetyHandle {
                    m_Safety = queryImpl->SafetyHandles->GetEntityManagerSafetyHandle()
                },
#endif

                MatchingArchetypes = queryData->MatchingArchetypes,
                CachedChunks       = cachedChunks,
                Filter             = queryImpl->_Filter,

                JobData      = jobData,
                JobsPerChunk = batchesPerChunk,
                IsParallel   = isParallel ? 1 : 0
            };

            var scheduleParams = new JobsUtility.JobScheduleParameters(
                UnsafeUtility.AddressOf(ref jobEntityBatchWrapper),
                isParallel
                ? JobEntityBatchProducer <T> .InitializeParallel()
                : JobEntityBatchProducer <T> .InitializeSingle(),
                dependsOn,
                mode);

            if (!isParallel)
            {
                return(JobsUtility.Schedule(ref scheduleParams));
            }
            else
            {
                return(JobsUtility.ScheduleParallelFor(ref scheduleParams, chunkCount * batchesPerChunk, 1));
            }
        }
Beispiel #13
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        public static unsafe JobHandle ScheduleFilter <T>(this T jobData, NativeList <int> indices, int innerloopBatchCount, JobHandle dependsOn = new JobHandle()) where T : struct, IJobParallelForFilter
        {
            JobParallelForFilterProducer <T> .JobWrapper jobWrapper = new JobParallelForFilterProducer <T> .JobWrapper()
            {
                JobData       = jobData,
                outputIndices = indices,
                appendCount   = -1
            };

            var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref jobWrapper), JobParallelForFilterProducer <T> .Initialize(), dependsOn, ScheduleMode.Batched);

            return(JobsUtility.Schedule(ref scheduleParams));
        }
        unsafe public static void Run <T>(this T jobData) where T : struct, IJobBurstScheduable
        {
            var reflectionData = JobStruct2 <T> .jobReflectionData.Data;

            if (reflectionData == IntPtr.Zero)
            {
                throw new InvalidOperationException("This should have been initialized by code gen");
            }

            var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref jobData), reflectionData, new JobHandle(), ScheduleMode.Run);

            JobsUtility.Schedule(ref scheduleParams);
        }
        public static unsafe JobHandle Schedule <T>(this T jobData, JobHandle dependsOn = default(JobHandle))
            where T : struct, IJob
        {
            var jobProducer = new JobProducer <T>()
            {
                JobData = jobData
            };

            var scheduleParams = new JobsUtility.JobScheduleParameters(
                UnsafeUtility.AddressOf(ref jobProducer),
                JobProducer <T> .Initialize(),
                dependsOn,
                ScheduleMode.Batched);

            return(JobsUtility.Schedule(ref scheduleParams));
        }
Beispiel #16
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        internal static unsafe JobHandle ScheduleUnityPhysicsBodyPairsJob <T>(T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps)
            where T : struct, IBodyPairsJobBase
        {
            SafetyChecks.CheckAreEqualAndThrow(SimulationType.UnityPhysics, simulation.Type);

            var data = new BodyPairsJobData <T>
            {
                UserJobData         = jobData,
                PhasedDispatchPairs = ((Simulation)simulation).StepContext.PhasedDispatchPairs.AsDeferredJobArray(),
                Bodies = world.Bodies
            };
            var parameters = new JobsUtility.JobScheduleParameters(
                UnsafeUtility.AddressOf(ref data),
                BodyPairsJobProcess <T> .Initialize(), inputDeps, ScheduleMode.Batched);

            return(JobsUtility.Schedule(ref parameters));
        }
Beispiel #17
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 private static unsafe JobHandle Schedule(void *fullData, int length, int innerloopBatchCount,
                                          bool isParallelFor, ref JobProcessComponentDataCache cache, JobHandle dependsOn, ScheduleMode mode)
 {
     if (isParallelFor)
     {
         var scheduleParams =
             new JobsUtility.JobScheduleParameters(fullData, cache.JobReflectionDataParallelFor, dependsOn,
                                                   mode);
         return(JobsUtility.ScheduleParallelFor(ref scheduleParams, length, innerloopBatchCount));
     }
     else
     {
         var scheduleParams =
             new JobsUtility.JobScheduleParameters(fullData, cache.JobReflectionData, dependsOn, mode);
         return(JobsUtility.Schedule(ref scheduleParams));
     }
 }
        unsafe static public JobHandle ScheduleAppend <T>(this T jobData, NativeList <int> indices, int arrayLength, int innerloopBatchCount, JobHandle dependsOn = new JobHandle()) where T : struct, IJobParallelForFilter
        {
            JobStructProduce <T> .JobDataWithFiltering fullData;
            fullData.data          = jobData;
            fullData.outputIndices = indices;
            fullData.appendCount   = arrayLength;

#if UNITY_AVOID_REFLECTION
            JobStructProduce <T> job;
            job.FilteringData = fullData;
            return(job.Schedule(dependsOn));
#else
            var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref fullData), JobStructProduce <T> .Initialize(), dependsOn, ScheduleMode.Batched);

            return(JobsUtility.Schedule(ref scheduleParams));
#endif
        }
Beispiel #19
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        public static unsafe JobHandle Schedule <T>(this T jobData, JobHandle dependsOn = default)
            where T : struct, ICustomJobV2
        {
            var parameters = new JobsUtility.JobScheduleParameters(
                UnsafeUtility.AddressOf(ref jobData),
                CustomJobProcessV2 <T> .Initialize(),
                dependsOn,
                ScheduleMode.Batched
#if JOBS_CODEGEN_SAMPLE
                , UnsafeUtility.SizeOf <CustomJobData <T> >()         // A size for memory allocation
                , data.UserJobData.PrepareJobAtScheduleTimeFn_Gen()   // The return parameter does nothing except debug checks.
                                                                      // Just a reasonable place to find and insert the
                                                                      // call to PrepareJobAtScheduleTimeFn_Gen
#endif
                );

            return(JobsUtility.Schedule(ref parameters));
        }
        // Schedules a trigger events job only for UnityPhysics simulation
        internal static unsafe JobHandle ScheduleUnityPhysicsTriggerEventsJob <T>(T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps)
            where T : struct, ITriggerEventsJobBase
        {
            SafetyChecks.CheckAreEqualAndThrow(SimulationType.UnityPhysics, simulation.Type);

            var data = new TriggerEventJobData <T>
            {
                UserJobData = jobData,
                EventReader = ((Simulation)simulation).TriggerEvents
            };

            // Ensure the input dependencies include the end-of-simulation job, so events will have been generated
            inputDeps = JobHandle.CombineDependencies(inputDeps, simulation.FinalSimulationJobHandle);

            var parameters = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref data), TriggerEventJobProcess <T> .Initialize(), inputDeps, ScheduleMode.Batched);

            return(JobsUtility.Schedule(ref parameters));
        }
Beispiel #21
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 internal static unsafe JobHandle ScheduleImpl<T>(this T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps)
     where T : struct, IBodyPairsJob
 {
     if (simulation.Type == SimulationType.UnityPhysics)
     {
         var data = new BodyPairsJobData<T>
         {
             UserJobData = jobData,
             PhasedDispatchPairs = ((Simulation)simulation).m_Context.PhasedDispatchPairs.AsDeferredJobArray(),
             Bodies = world.Bodies
         };
         var parameters = new JobsUtility.JobScheduleParameters(
             UnsafeUtility.AddressOf(ref data),
             BodyPairsJobProcess<T>.Initialize(), inputDeps, ScheduleMode.Batched);
         return JobsUtility.Schedule(ref parameters);
     }
     return inputDeps;
 }
Beispiel #22
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        private static unsafe JobHandle ScheduleInternal <TJob, T>(
            this TJob jobData,
            EventSystemBase eventSystem,
            JobHandle dependsOn,
            bool isParallel)
            where TJob : struct, IJobEvent <T>
            where T : struct
        {
            dependsOn = eventSystem.GetEventReaders <T>(dependsOn, out var events);

            for (var i = 0; i < events.Count; i++)
            {
                var reader = events[i];

                var fullData = new JobEventProducer <TJob, T>
                {
                    Reader     = reader,
                    JobData    = jobData,
                    IsParallel = isParallel,
                };

#if UNITY_2020_2_OR_NEWER
                const ScheduleMode scheduleMode = ScheduleMode.Parallel;
#else
                const ScheduleMode scheduleMode = ScheduleMode.Batched;
#endif

                var scheduleParams = new JobsUtility.JobScheduleParameters(
                    UnsafeUtility.AddressOf(ref fullData),
                    isParallel ? JobEventProducer <TJob, T> .InitializeParallel() : JobEventProducer <TJob, T> .InitializeSingle(),
                    dependsOn,
                    scheduleMode);

                dependsOn = isParallel
                    ? JobsUtility.ScheduleParallelFor(ref scheduleParams, reader.ForEachCount, 1)
                    : JobsUtility.Schedule(ref scheduleParams);
            }

            eventSystem.AddJobHandleForConsumer <T>(dependsOn);

            return(dependsOn);
        }
Beispiel #23
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        internal static unsafe JobHandle ScheduleUnityPhysicsBodyPairsJob <T>(T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps)
            where T : struct, IBodyPairsJobBase
        {
            if (simulation.Type != SimulationType.UnityPhysics)
            {
                throw new ArgumentException($"Simulation type {simulation.Type} is not supported! Should be called only for SimulationType.UnityPhysics.");
            }

            var data = new BodyPairsJobData <T>
            {
                UserJobData         = jobData,
                PhasedDispatchPairs = ((Simulation)simulation).StepContext.PhasedDispatchPairs.AsDeferredJobArray(),
                Bodies = world.Bodies
            };
            var parameters = new JobsUtility.JobScheduleParameters(
                UnsafeUtility.AddressOf(ref data),
                BodyPairsJobProcess <T> .Initialize(), inputDeps, ScheduleMode.Batched);

            return(JobsUtility.Schedule(ref parameters));
        }
Beispiel #24
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        // Schedules a collision events job only for UnityPhysics simulation
        internal static unsafe JobHandle ScheduleUnityPhysicsCollisionEventsJob <T>(T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps)
            where T : struct, ICollisionEventsJobBase
        {
            if (simulation.Type != SimulationType.UnityPhysics)
            {
                throw new ArgumentException($"Simulation type {simulation.Type} is not supported! Should be called only for SimulationType.UnityPhysics.");
            }

            var data = new CollisionEventJobData <T>
            {
                UserJobData = jobData,
                EventReader = ((Simulation)simulation).CollisionEvents
            };

            // Ensure the input dependencies include the end-of-simulation job, so events will have been generated
            inputDeps = JobHandle.CombineDependencies(inputDeps, simulation.FinalSimulationJobHandle);

            var parameters = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref data), CollisionEventJobProcess <T> .Initialize(), inputDeps, ScheduleMode.Batched);

            return(JobsUtility.Schedule(ref parameters));
        }
Beispiel #25
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        internal static unsafe JobHandle Schedule <T>(
            this T job,
            VisualScriptingEventSystem eventSystem,
            JobHandle inputDeps = default)
            where T : struct, IVisualScriptingEventPtrReceiverJob
        {
            var data = new EventPtrReceiverJobData <T>
            {
                UserJob   = job,
                EventData = eventSystem.Events
            };

            var handle     = eventSystem.AddJobHandleForProducer(inputDeps);
            var parameters = new JobsUtility.JobScheduleParameters(
                UnsafeUtility.AddressOf(ref data),
                ExecuteUserEventPtrReceiverJobs <T> .Initialize(),
                handle,
                ScheduleMode.Batched);

            return(JobsUtility.Schedule(ref parameters));
        }
Beispiel #26
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        public static unsafe JobHandle ScheduleTest <T>(this T jobData, NativeArray <byte> dataForProducer, JobHandle dependsOn = new JobHandle()) where T : struct, IJobTest
        {
            JobTestWrapper <T> jobTestWrapper = new JobTestWrapper <T>
            {
                JobData = jobData,
                ProducerResourceToClean = dataForProducer
            };

            var scheduleParams = new JobsUtility.JobScheduleParameters(
                UnsafeUtility.AddressOf(ref jobTestWrapper),
                JobTestProducer <T> .Initialize(),
                dependsOn,
#if UNITY_2020_2_OR_NEWER
                ScheduleMode.Parallel
#else
                ScheduleMode.Batched
#endif
                );

            return(JobsUtility.Schedule(ref scheduleParams));
        }
Beispiel #27
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        internal static unsafe JobHandle ScheduleImpl <T>(this T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps)
            where T : struct, ICollisionEventsJob
        {
            if (simulation.Type == SimulationType.UnityPhysics)
            {
                var data = new CollisionEventJobData <T>
                {
                    UserJobData     = jobData,
                    EventReader     = ((Simulation)simulation).CollisionEvents,
                    Bodies          = world.Bodies,
                    TimeStep        = ((Simulation)simulation).m_Context.TimeStep,
                    InputVelocities = ((Simulation)simulation).m_Context.InputVelocities
                };

                // Ensure the input dependencies include the end-of-simulation job, so events will have been generated
                inputDeps = JobHandle.CombineDependencies(inputDeps, simulation.FinalSimulationJobHandle);

                var parameters = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref data), CollisionEventJobProcess <T> .Initialize(), inputDeps, ScheduleMode.Batched);
                return(JobsUtility.Schedule(ref parameters));
            }
            return(inputDeps);
        }
Beispiel #28
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        internal unsafe static JobHandle ScheduleInternal_3 <T>(ref T jobData, ComponentSystemBase system, int innerloopBatchCount, JobHandle dependsOn, ScheduleMode mode)
            where T : struct
        {
            JobStruct_ProcessInfer_3 <T> fullData;

            fullData.Data = jobData;

            bool isParallelFor = innerloopBatchCount != -1;

            IJobProcessComponentDataUtility.Initialize(system, typeof(T), typeof(JobStruct_Process3 <, , ,>), isParallelFor, ref JobStruct_ProcessInfer_3 <T> .Cache, out fullData.Iterator);

            if (isParallelFor)
            {
                var length         = fullData.Iterator.m_Length;
                var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref fullData), JobStruct_ProcessInfer_3 <T> .Cache.JobReflectionDataParallelFor, dependsOn, mode);
                return(JobsUtility.ScheduleParallelFor(ref scheduleParams, length, innerloopBatchCount));
            }
            else
            {
                var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref fullData), JobStruct_ProcessInfer_3 <T> .Cache.JobReflectionData, dependsOn, mode);
                return(JobsUtility.Schedule(ref scheduleParams));
            }
        }
Beispiel #29
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 public static void Run <T>(T jobData) where T : struct, IJob
 {
     JobsUtility.JobScheduleParameters jobScheduleParameters = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf <T>(ref jobData), IJobExtensions.JobStruct <T> .Initialize(), default(JobHandle), ScheduleMode.Run);
     JobsUtility.Schedule(ref jobScheduleParameters);
 }
Beispiel #30
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 public static JobHandle Schedule <T>(T jobData, JobHandle dependsOn = default(JobHandle)) where T : struct, IJob
 {
     JobsUtility.JobScheduleParameters jobScheduleParameters = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf <T>(ref jobData), IJobExtensions.JobStruct <T> .Initialize(), dependsOn, ScheduleMode.Batched);
     return(JobsUtility.Schedule(ref jobScheduleParameters));
 }