public void EnqueueFirst(Job j, JobTag?tag = default(JobTag?)) { jobs.Insert(0, new QueuedJob(j, tag)); }
public QueuedJob(Job job, JobTag?tag) { this.job = job; this.tag = tag; }
public QueuedCaravanJob(CaravanJob job, JobTag?tag) { this.job = job; this.tag = tag; }
public void EnqueueLast(CaravanJob j, JobTag?tag = null) { this.jobs.Add(new QueuedCaravanJob(j, tag)); }
public void EnqueueLast(Job j, JobTag?tag = null) { jobs.Add(new QueuedJob(j, tag)); }
public void StartJob(Job newJob, JobCondition lastJobEndCondition = JobCondition.None, ThinkNode jobGiver = null, bool resumeCurJobAfterwards = false, bool cancelBusyStances = true, ThinkTreeDef thinkTree = null, JobTag?tag = default(JobTag?), bool fromQueue = false) { this.startingNewJob = true; try { if (!fromQueue && (!Find.TickManager.Paused || this.lastJobGivenAtFrame == RealTime.frameCount)) { this.jobsGivenThisTick++; this.jobsGivenThisTickTextual = this.jobsGivenThisTickTextual + "(" + newJob.ToString() + ") "; } this.lastJobGivenAtFrame = RealTime.frameCount; if (this.jobsGivenThisTick > 10) { string text = this.jobsGivenThisTickTextual; this.jobsGivenThisTick = 0; this.jobsGivenThisTickTextual = string.Empty; this.startingNewJob = false; this.pawn.ClearReservationsForJob(newJob); this.StartErrorRecoverJob(this.pawn + " started 10 jobs in one tick. newJob=" + newJob + " jobGiver=" + jobGiver + " jobList=" + text); } else { PawnPosture posture = this.pawn.GetPosture(); LayingDownState layingDown = (this.pawn.jobs != null && this.pawn.jobs.curDriver != null) ? this.pawn.jobs.curDriver.layingDown : LayingDownState.NotLaying; if (this.debugLog) { this.DebugLogEvent("StartJob [" + newJob + "] lastJobEndCondition=" + lastJobEndCondition + ", jobGiver=" + jobGiver + ", cancelBusyStances=" + cancelBusyStances); } if (cancelBusyStances && this.pawn.stances.FullBodyBusy) { this.pawn.stances.CancelBusyStanceHard(); } if (this.curJob != null) { if (lastJobEndCondition == JobCondition.None) { Log.Warning(this.pawn + " starting job " + newJob + " from JobGiver " + this.pawn.mindState.lastJobGiver + " while already having job " + this.curJob + " without a specific job end condition."); lastJobEndCondition = JobCondition.InterruptForced; } if (resumeCurJobAfterwards && this.curJob.def.suspendable) { this.jobQueue.EnqueueFirst(this.curJob, null); if (this.debugLog) { this.DebugLogEvent(" JobQueue EnqueueFirst curJob: " + this.curJob); } this.CleanupCurrentJob(lastJobEndCondition, false, cancelBusyStances); } else { this.CleanupCurrentJob(lastJobEndCondition, true, cancelBusyStances); } } if (newJob == null) { Log.Warning(this.pawn + " tried to start doing a null job."); } else { newJob.startTick = Find.TickManager.TicksGame; if (this.pawn.Drafted || newJob.playerForced) { newJob.ignoreForbidden = true; newJob.ignoreDesignations = true; } this.curJob = newJob; this.pawn.mindState.lastJobGiver = jobGiver; this.pawn.mindState.lastJobGiverThinkTree = thinkTree; this.curDriver = this.curJob.MakeDriver(this.pawn); if (this.curDriver.TryMakePreToilReservations()) { if (tag.HasValue) { this.pawn.mindState.lastJobTag = tag.Value; } this.curDriver.Notify_Starting(); this.curDriver.Notify_LastPosture(posture, layingDown); this.curDriver.SetupToils(); this.curDriver.ReadyForNextToil(); } else if (fromQueue) { this.EndCurrentJob(JobCondition.QueuedNoLongerValid, true); } else { Log.Warning("TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=" + this.curJob.ToStringSafe()); this.EndCurrentJob(JobCondition.Errored, true); } } } } finally { this.startingNewJob = false; } }
public void EnqueueFirst(CaravanJob j, JobTag?tag = null) { this.jobs.Insert(0, new QueuedCaravanJob(j, tag)); }
private static void Postfix(Pawn_JobTracker __instance, Pawn ___pawn, Job newJob, JobTag?tag) { if (___pawn is Wendigo) { Log.Message(___pawn + " is starting " + newJob); } }
static void Prefix(Pawn_JobTracker __instance, Job newJob, JobCondition lastJobEndCondition, ThinkNode jobGiver, bool resumeCurJobAfterwards, bool cancelBusyStances, ThinkTreeDef thinkTree, JobTag?tag, bool fromQueue) { if (newJob != null && newJob.targetB != null && newJob.targetB.Thing is StoredAmmo sa) { Pawn pawn = __instance.GetType().GetField("pawn", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) as Pawn; Building_TurretGunCE turret = newJob.targetA.Thing as Building_TurretGunCE; FieldInfo fi = sa.root.GetType().GetField("AllowAdds", BindingFlags.Instance | BindingFlags.Public); try { fi.SetValue(sa.root, false); IntVec3 pos; Building building = sa.root as Building; if (sa.forced || sa.root == null) { pos = pawn.Position; } else { pos = building.InteractionCell; } if (!CombatExtendedUtil.TryDropAmmo(sa.ammoDef, sa.ammoCount, pos, sa.root.Map, out Thing t)) { Log.Error("Could not get ammo"); } else { newJob.targetB = t; newJob.count = t.stackCount; } } finally { fi.SetValue(sa.root, true); } } }
public bool TryTakeOrderedJob_NewTemp(Job job, JobTag?tag = JobTag.Misc, bool requestQueueing = false) { if (debugLog) { DebugLogEvent("TryTakeOrderedJob " + job); } job.playerForced = true; if (curJob != null && curJob.JobIsSameAs(job)) { return(true); } bool num = pawn.jobs.IsCurrentJobPlayerInterruptible(); bool flag = pawn.mindState.IsIdle || pawn.CurJob == null || pawn.CurJob.def.isIdle; bool isDownEvent = KeyBindingDefOf.QueueOrder.IsDownEvent; if (isDownEvent) { PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.QueueOrders, KnowledgeAmount.NoteTaught); } isDownEvent = isDownEvent || requestQueueing; if (num && (!isDownEvent || flag)) { pawn.stances.CancelBusyStanceSoft(); if (debugLog) { DebugLogEvent(" Queueing job"); } ClearQueuedJobs(); if (job.TryMakePreToilReservations(pawn, errorOnFailed: true)) { jobQueue.EnqueueFirst(job, tag); if (curJob != null) { curDriver.EndJobWith(JobCondition.InterruptForced); } else { CheckForJobOverride(); } return(true); } Log.Warning("TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. job=" + job.ToStringSafe()); pawn.ClearReservationsForJob(job); return(false); } if (isDownEvent) { if (job.TryMakePreToilReservations(pawn, errorOnFailed: true)) { jobQueue.EnqueueLast(job, tag); return(true); } Log.Warning("TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. job=" + job.ToStringSafe()); pawn.ClearReservationsForJob(job); return(false); } ClearQueuedJobs(); if (job.TryMakePreToilReservations(pawn, errorOnFailed: true)) { jobQueue.EnqueueLast(job, tag); return(true); } Log.Warning("TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. job=" + job.ToStringSafe()); pawn.ClearReservationsForJob(job); return(false); }
public static bool StartJob(Pawn_JobTracker __instance, Job newJob, JobCondition lastJobEndCondition = JobCondition.None, ThinkNode jobGiver = null, bool resumeCurJobAfterwards = false, bool cancelBusyStances = true, ThinkTreeDef thinkTree = null, JobTag?tag = null, bool fromQueue = false, bool canReturnCurJobToPool = false) { __instance.startingNewJob = true; try { if (!fromQueue && (!Find.TickManager.Paused || __instance.lastJobGivenAtFrame == RealTime.frameCount)) { ++__instance.jobsGivenThisTick; if (Prefs.DevMode) { __instance.jobsGivenThisTickTextual = __instance.jobsGivenThisTickTextual + "(" + newJob.ToString() + ") "; } } __instance.lastJobGivenAtFrame = RealTime.frameCount; if (__instance.jobsGivenThisTick > 10) { string givenThisTickTextual = __instance.jobsGivenThisTickTextual; __instance.jobsGivenThisTick = 0; __instance.jobsGivenThisTickTextual = ""; __instance.startingNewJob = false; __instance.pawn.ClearReservationsForJob(newJob); JobUtility.TryStartErrorRecoverJob(__instance.pawn, __instance.pawn.ToStringSafe <Pawn>() + " started 10 jobs in one tick. newJob=" + newJob.ToStringSafe <Job>() + " jobGiver=" + jobGiver.ToStringSafe <ThinkNode>() + " jobList=" + givenThisTickTextual); } else { if (__instance.debugLog) { __instance.DebugLogEvent("StartJob [" + (object)newJob + "] lastJobEndCondition=" + (object)lastJobEndCondition + ", jobGiver=" + (object)jobGiver + ", cancelBusyStances=" + cancelBusyStances.ToString()); } Pawn_StanceTracker stances = __instance.pawn.stances; //changed if (cancelBusyStances && stances != null && stances.FullBodyBusy) //changed { stances.CancelBusyStanceHard(); } if (__instance.curJob != null) { if (lastJobEndCondition == JobCondition.None) { Log.Warning(__instance.pawn.ToString() + " starting job " + (object)newJob + " from JobGiver " + (object)newJob.jobGiver + " while already having job " + (object)__instance.curJob + " without a specific job end condition."); lastJobEndCondition = JobCondition.InterruptForced; } if (resumeCurJobAfterwards && __instance.curJob.def.suspendable) { __instance.jobQueue.EnqueueFirst(__instance.curJob); if (__instance.debugLog) { __instance.DebugLogEvent(" JobQueue EnqueueFirst curJob: " + (object)__instance.curJob); } __instance.CleanupCurrentJob(lastJobEndCondition, false, cancelBusyStances); } else { __instance.CleanupCurrentJob(lastJobEndCondition, true, cancelBusyStances, canReturnCurJobToPool); } } if (newJob == null) { Log.Warning(__instance.pawn.ToString() + " tried to start doing a null job."); } else { newJob.startTick = Find.TickManager.TicksGame; if (__instance.pawn.Drafted || newJob.playerForced) { newJob.ignoreForbidden = true; newJob.ignoreDesignations = true; } __instance.curJob = newJob; __instance.curJob.jobGiverThinkTree = thinkTree; __instance.curJob.jobGiver = jobGiver; JobDriver cDriver = __instance.curJob.MakeDriver(__instance.pawn); //changed __instance.curDriver = cDriver; //changed bool flag = fromQueue; if (__instance.curDriver.TryMakePreToilReservations(!flag)) { Job newJob1 = __instance.TryOpportunisticJob(newJob); if (newJob1 != null) { __instance.jobQueue.EnqueueFirst(newJob); __instance.curJob = (Job)null; __instance.curDriver = (JobDriver)null; __instance.StartJob(newJob1); } else { if (tag.HasValue) { __instance.pawn.mindState.lastJobTag = tag.Value; } cDriver.SetInitialPosture(); //changed cDriver.Notify_Starting(); //changed cDriver.SetupToils(); //changed cDriver.ReadyForNextToil(); //changed } } else if (flag) { __instance.EndCurrentJob(JobCondition.QueuedNoLongerValid); } else { Log.Warning("TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=" + __instance.curJob.ToStringSafe <Job>()); __instance.EndCurrentJob(JobCondition.Errored); } } } } finally { __instance.startingNewJob = false; } return(false); }
public void StartJob(Job newJob, JobCondition lastJobEndCondition = JobCondition.None, ThinkNode jobGiver = null, bool resumeCurJobAfterwards = false, bool cancelBusyStances = true, ThinkTreeDef thinkTree = null, JobTag?tag = null, bool fromQueue = false, bool canReturnCurJobToPool = false) { startingNewJob = true; try { if (!fromQueue && (!Find.TickManager.Paused || lastJobGivenAtFrame == RealTime.frameCount)) { jobsGivenThisTick++; if (Prefs.DevMode) { jobsGivenThisTickTextual = jobsGivenThisTickTextual + "(" + newJob.ToString() + ") "; } } lastJobGivenAtFrame = RealTime.frameCount; if (jobsGivenThisTick > 10) { string text = jobsGivenThisTickTextual; jobsGivenThisTick = 0; jobsGivenThisTickTextual = ""; startingNewJob = false; pawn.ClearReservationsForJob(newJob); JobUtility.TryStartErrorRecoverJob(pawn, pawn.ToStringSafe() + " started 10 jobs in one tick. newJob=" + newJob.ToStringSafe() + " jobGiver=" + jobGiver.ToStringSafe() + " jobList=" + text); return; } if (debugLog) { DebugLogEvent(string.Concat("StartJob [", newJob, "] lastJobEndCondition=", lastJobEndCondition, ", jobGiver=", jobGiver, ", cancelBusyStances=", cancelBusyStances.ToString())); } if (cancelBusyStances && pawn.stances.FullBodyBusy) { pawn.stances.CancelBusyStanceHard(); } if (curJob != null) { if (lastJobEndCondition == JobCondition.None) { Log.Warning(string.Concat(pawn, " starting job ", newJob, " from JobGiver ", newJob.jobGiver, " while already having job ", curJob, " without a specific job end condition.")); lastJobEndCondition = JobCondition.InterruptForced; } if (resumeCurJobAfterwards && curJob.def.suspendable) { jobQueue.EnqueueFirst(curJob); if (debugLog) { DebugLogEvent(" JobQueue EnqueueFirst curJob: " + curJob); } CleanupCurrentJob(lastJobEndCondition, releaseReservations: false, cancelBusyStances); } else { CleanupCurrentJob(lastJobEndCondition, releaseReservations: true, cancelBusyStances, canReturnCurJobToPool); } } if (newJob == null) { Log.Warning(string.Concat(pawn, " tried to start doing a null job.")); return; } newJob.startTick = Find.TickManager.TicksGame; if (pawn.Drafted || newJob.playerForced) { newJob.ignoreForbidden = true; newJob.ignoreDesignations = true; } curJob = newJob; curJob.jobGiverThinkTree = thinkTree; curJob.jobGiver = jobGiver; curDriver = curJob.MakeDriver(pawn); bool flag = fromQueue; if (curDriver.TryMakePreToilReservations(!flag)) { Job job = TryOpportunisticJob(newJob); if (job != null) { jobQueue.EnqueueFirst(newJob); curJob = null; curDriver = null; StartJob(job); return; } if (tag.HasValue) { pawn.mindState.lastJobTag = tag.Value; } curDriver.SetInitialPosture(); curDriver.Notify_Starting(); curDriver.SetupToils(); curDriver.ReadyForNextToil(); } else if (flag) { EndCurrentJob(JobCondition.QueuedNoLongerValid); } else { Log.Warning("TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=" + curJob.ToStringSafe()); EndCurrentJob(JobCondition.Errored); } } finally { startingNewJob = false; } }
static bool Prefix(ref Pawn_JobTracker_Crutch __instance, Job newJob, JobCondition lastJobEndCondition, ThinkNode jobGiver, bool resumeCurJobAfterwards, bool cancelBusyStances, ThinkTreeDef thinkTree, JobTag?tag, bool fromQueue) { if (__instance == null || __instance._pawn == null || newJob == null || newJob.def == null) { return(true); } if (Settings.fun_police && __instance._pawn.needs.joy != null && __instance._pawn.needs.joy.CurLevel < 0.8f) { CompJoyToppedOff c = __instance._pawn.TryGetComp <CompJoyToppedOff>(); if (c != null) { c.JoyToppedOff = false; } } if (!Settings.clean_before_work && !Settings.hauling_over_bills) { return(true); } if (!newJob.def.allowOpportunisticPrefix) { return(true); } Job job = null; if (newJob.def == JobDefOf.DoBill) { if (Settings.hauling_over_bills) { job = Hauling_Opportunity(newJob, __instance._pawn); } } else if (!newJob.playerForced && newJob.targetA != null && newJob.targetA.Cell != null) { IntVec3 cell = newJob.targetA.Cell; if (!cell.IsValid || cell.IsForbidden(__instance._pawn) || __instance._pawn.Downed) { return(true); } if (Settings.clean_before_work && (newJob.targetA.Thing != null && newJob.targetA.Thing.GetType().IsSubclassOf(typeof(Building)) || newJob.def.joyKind != null)) { job = Cleaning_Opportunity(newJob, cell, __instance._pawn, 20); } } if (job != null) { if (Settings.add_to_que) { __instance.jobQueue.EnqueueFirst(newJob); } __instance.jobQueue.EnqueueFirst(job); __instance.curJob = null; __instance.curDriver = null; return(false); } return(true); }
public void StartJob(CaravanJob newJob, JobCondition lastJobEndCondition = JobCondition.None, ThinkNode jobGiver = null, bool resumeCurJobAfterwards = false, bool cancelBusyStances = true, ThinkTreeDef thinkTree = null, JobTag?tag = null) { Log.Message("JecsTools :: CaravanJobTracker :: JobTracker StartJob :: " + newJob.def.label); if (!Find.TickManager.Paused || this.lastJobGivenAtFrame == RealTime.frameCount) { this.jobsGivenThisTick++; this.jobsGivenThisTickTextual = this.jobsGivenThisTickTextual + "(" + newJob.ToString() + ") "; } this.lastJobGivenAtFrame = RealTime.frameCount; if (this.jobsGivenThisTick > 10) { string text = this.jobsGivenThisTickTextual; this.jobsGivenThisTick = 0; this.jobsGivenThisTickTextual = string.Empty; this.StartErrorRecoverJob(string.Concat(new object[] { this.caravan, " started 10 jobs in one tick. newJob=", newJob, " jobGiver=", jobGiver, " jobList=", text })); return; } if (this.debugLog) { this.DebugLogEvent(string.Concat(new object[] { "StartJob [", newJob, "] lastJobEndCondition=", lastJobEndCondition, ", jobGiver=", jobGiver, ", cancelBusyStances=", cancelBusyStances })); } if (this.curJob != null) { if (lastJobEndCondition == JobCondition.None) { Log.Warning(string.Concat(new object[] { this.caravan, " starting job ", newJob, " while already having job ", this.curJob, " without a specific job end condition." })); lastJobEndCondition = JobCondition.InterruptForced; } if (resumeCurJobAfterwards && this.curJob.def.suspendable) { this.jobQueue.EnqueueFirst(this.curJob, null); if (this.debugLog) { this.DebugLogEvent(" JobQueue EnqueueFirst curJob: " + this.curJob); } } this.CleanupCurrentJob(lastJobEndCondition, !resumeCurJobAfterwards, cancelBusyStances); } if (newJob == null) { Log.Warning(this.caravan + " tried to start doing a null job."); return; } newJob.startTick = Find.TickManager.TicksGame; if (newJob.playerForced) { newJob.ignoreForbidden = true; newJob.ignoreDesignations = true; } this.curJob = newJob; this.curDriver = this.curJob.MakeDriver(this.caravan); this.curDriver.Notify_Starting(); this.curDriver.SetupToils(); this.curDriver.ReadyForNextToil(); }
public void EnqueueLast(Job j, JobTag?tag = default(JobTag?)) { jobs.Add(new QueuedJob(j, tag)); }
public static bool StartJob(Pawn_JobTracker __instance, Job newJob, JobCondition lastJobEndCondition = JobCondition.None, ThinkNode jobGiver = null, bool resumeCurJobAfterwards = false, bool cancelBusyStances = true, ThinkTreeDef thinkTree = null, JobTag?tag = null, bool fromQueue = false, bool canReturnCurJobToPool = false) { return(false); }
public void StartJob(Job newJob, JobCondition lastJobEndCondition = JobCondition.None, ThinkNode jobGiver = null, bool resumeCurJobAfterwards = false, bool cancelBusyStances = true, ThinkTreeDef thinkTree = null, JobTag?tag = null, bool fromQueue = false) { this.startingNewJob = true; try { if (!fromQueue && (!Find.TickManager.Paused || this.lastJobGivenAtFrame == RealTime.frameCount)) { this.jobsGivenThisTick++; this.jobsGivenThisTickTextual = this.jobsGivenThisTickTextual + "(" + newJob.ToString() + ") "; } this.lastJobGivenAtFrame = RealTime.frameCount; if (this.jobsGivenThisTick > 10) { string text = this.jobsGivenThisTickTextual; this.jobsGivenThisTick = 0; this.jobsGivenThisTickTextual = ""; this.startingNewJob = false; this.pawn.ClearReservationsForJob(newJob); JobUtility.TryStartErrorRecoverJob(this.pawn, string.Concat(new string[] { this.pawn.ToStringSafe <Pawn>(), " started 10 jobs in one tick. newJob=", newJob.ToStringSafe <Job>(), " jobGiver=", jobGiver.ToStringSafe <ThinkNode>(), " jobList=", text }), null, null); } else { if (this.debugLog) { this.DebugLogEvent(string.Concat(new object[] { "StartJob [", newJob, "] lastJobEndCondition=", lastJobEndCondition, ", jobGiver=", jobGiver, ", cancelBusyStances=", cancelBusyStances })); } if (cancelBusyStances && this.pawn.stances.FullBodyBusy) { this.pawn.stances.CancelBusyStanceHard(); } if (this.curJob != null) { if (lastJobEndCondition == JobCondition.None) { Log.Warning(string.Concat(new object[] { this.pawn, " starting job ", newJob, " from JobGiver ", this.pawn.mindState.lastJobGiver, " while already having job ", this.curJob, " without a specific job end condition." }), false); lastJobEndCondition = JobCondition.InterruptForced; } if (resumeCurJobAfterwards && this.curJob.def.suspendable) { this.jobQueue.EnqueueFirst(this.curJob, null); if (this.debugLog) { this.DebugLogEvent(" JobQueue EnqueueFirst curJob: " + this.curJob); } this.CleanupCurrentJob(lastJobEndCondition, false, cancelBusyStances); } else { this.CleanupCurrentJob(lastJobEndCondition, true, cancelBusyStances); } } if (newJob == null) { Log.Warning(this.pawn + " tried to start doing a null job.", false); } else { newJob.startTick = Find.TickManager.TicksGame; if (this.pawn.Drafted || newJob.playerForced) { newJob.ignoreForbidden = true; newJob.ignoreDesignations = true; } this.curJob = newJob; this.pawn.mindState.lastJobGiver = jobGiver; this.pawn.mindState.lastJobGiverThinkTree = thinkTree; this.curDriver = this.curJob.MakeDriver(this.pawn); if (this.curDriver.TryMakePreToilReservations()) { Job job = this.TryOpportunisticJob(newJob); if (job != null) { this.jobQueue.EnqueueFirst(newJob, null); this.curJob = null; this.curDriver = null; this.StartJob(job, JobCondition.None, null, false, true, null, null, false); } else { if (tag != null) { this.pawn.mindState.lastJobTag = tag.Value; } this.curDriver.SetInitialPosture(); this.curDriver.Notify_Starting(); this.curDriver.SetupToils(); this.curDriver.ReadyForNextToil(); } } else if (fromQueue) { this.EndCurrentJob(JobCondition.QueuedNoLongerValid, true); } else { Log.Warning("TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=" + this.curJob.ToStringSafe <Job>(), false); this.EndCurrentJob(JobCondition.Errored, true); } } } } finally { this.startingNewJob = false; } }
static bool Prefix(ref Pawn_JobTracker_Crutch __instance, Job newJob, JobCondition lastJobEndCondition, ThinkNode jobGiver, bool resumeCurJobAfterwards, bool cancelBusyStances, ThinkTreeDef thinkTree, JobTag?tag, bool fromQueue) { try { if (__instance == null || __instance._pawn == null || !__instance._pawn.IsColonistPlayerControlled || newJob == null || newJob.def == null) { return(true); } if (Settings.fun_police && __instance._pawn.needs.joy != null && __instance._pawn.needs.joy.CurLevel < 0.8f) { CompJoyToppedOff c = __instance._pawn.TryGetComp <CompJoyToppedOff>(); if (c != null) { c.JoyToppedOff = false; } } if (!Settings.clean_before_work && !Settings.hauling_over_bills) { return(true); } if (!newJob.def.allowOpportunisticPrefix) { return(true); } Job job = null; if (newJob.def == JobDefOf.DoBill) { if (Settings.hauling_over_bills) { job = Hauling_Opportunity(newJob, __instance._pawn); } } else if (!newJob.playerForced && newJob.targetA != null && newJob.targetA.Cell != null) { IntVec3 cell = newJob.targetA.Cell; if (!cell.IsValid || cell.IsForbidden(__instance._pawn) || __instance._pawn.Downed) { return(true); } if (Settings.clean_before_work && (newJob.targetA.Thing != null && newJob.targetA.Thing.GetType().IsSubclassOf(typeof(Building)) && newJob.def != JobDefOf.PlaceNoCostFrame && newJob.def != JobDefOf.FinishFrame || newJob.def.joyKind != null) && !HealthAIUtility.ShouldBeTendedNowByPlayer(__instance._pawn)) { job = Cleaning_Opportunity(newJob, cell, __instance._pawn, Settings.op_clean_num); } } //Log.Message($"pawn={__instance._pawn},job={newJob},enque={job}, limit = {Settings.op_clean_num}"); if (job != null) { if (Settings.add_to_que) { newJob.playerForced = true; __instance.jobQueue.EnqueueFirst(newJob); } __instance.jobQueue.EnqueueFirst(job); //__instance.curJob = null; //__instance.curDriver = null; return(false); } } catch (Exception e) { Log.Error($"CommonSense: opportunistic task skipped due to error ({e.Message})"); } return(true); }