Beispiel #1
0
        public override void ReadData(Reader reader)
        {
            //Clear out any current jobs.
            while (normalJobs.Count > 0)
            {
                Cancel(normalJobs.First());
            }
            while (emergencyJobs.Count > 0)
            {
                Cancel(emergencyJobs.First());
            }

            //Stop JobQueries from doing stuff until after deserialization is done.
            JobQueries.Dispose();

            base.ReadData(reader);

            reader.Collection("normalJobs",
                              (MyData.Reader rd, ref Job outval, string name) =>
                              { outval = Job.Read(rd, name, TheMap); },
                              (i) => normalJobs);
            reader.Collection("emergencyJobs",
                              (MyData.Reader rd, ref Job outVal, string name) =>
                              { outVal = Job.Read(rd, name, TheMap); },
                              (i) => emergencyJobs);

            foreach (Job j in normalJobs.Concat(emergencyJobs))
            {
                InitJob(j);
            }
        }
    public void NewJobActionSelected(System.Guid jobGuid)
    {
        JobDef jobSelected = JobQueries.ByGuid(ManagerBase.jobDefinitions, jobGuid);

        if (jobSelected == null)
        {
            Debug.LogError("Should not have an empty job here");
        }

        string txt = jobSelected.name + "\n" + jobSelected.description + "\n";

        if (jobDescriptionText == null)
        {
            jobDescriptionText = UIElementFunctions.TextOnly(jobsPanel.transform, txt, new Vector3(180, -50), new Vector2(300, 100));
        }
        else
        {
            jobDescriptionText.textGo.text = txt;
        }
        // Add prerequisites, colored, here

        // Figure out what the building needs
        Sprite output1Sprite = ManagerBase.resourceDefinitions[ManagerBase.resourceIndexOf[jobSelected.outputName[0]]].image;

        if (jobSelected.inputResources.rqqList.Count > 0) // Has inputs
        {
            resourceChoiceDropdown = ResourceDropdownCreator.CreateResourceChoiceDropdown(tileDetailUiPanel.transform, new Vector3(-200, -185), jobSelected.inputResources, jobSelected.name, ManagerBase.domain, output1Sprite);
        }
        else
        {
            resourceChoiceDropdown = ResourceDropdownCreator.CreateNoResourceDropdown(tileDetailUiPanel.transform, new Vector3(-200, -185), jobSelected.name, ManagerBase.domain, output1Sprite);
        }


        resourceChoiceDropdown.jobStartButton.buttonGo.onClick.AddListener(delegate() { StartJobButton(jobSelected); });
    }
Beispiel #3
0
 public override void FinishDeserialization()
 {
     base.FinishDeserialization();
     JobQueries.Init();
 }
Beispiel #4
0
    public void CreateDropdown(Vector3 localPosition, float w, float h, string surfaceType)
    {
        // Create the button
        actionDropdown               = UIElementFunctions.Dropdown(panel, null, "Surface Actions", localPosition, new Vector2(w, h));
        actionDropdown.childHeight   = 30;
        actionDropdown.childFontSize = 16;

        // Demolish
        actionDropdown.AddChild();
        actionDropdown.children[0].textGo.text = "Demolish";
        actionDropdown.children[0].buttonGo.onClick.AddListener(() => demolishCallback("Demolish"));
        actionDropdown.children[0].CloseButton();

        // Upgrades
        int menuInd = actionDropdown.children.Count;

        actionDropdown.AddChild();
        actionDropdown.children[menuInd].textGo.text = "Upgrade";
        //actionDropdown.children[upgradeInd].buttonGo.interactable = false;
        actionDropdown.children[menuInd].CloseButton();

        //Debug.Log(surfaceType);
        IEnumerable <BuildingDef> upgrades = BuildingQueries.ByParent(ManagerBase.buildingDefinitions, surfaceType);
        int ind = 0;

        foreach (BuildingDef def in upgrades)
        {
            actionDropdown.children[menuInd].AddChild();
            actionDropdown.children[menuInd].children[ind].textGo.text = def.name + " (Tier " + def.tier + ")";
            Debug.Log(actionDropdown.children[menuInd].children[ind].textGo.text);
            actionDropdown.children[menuInd].children[ind].buttonGo.onClick.AddListener(() => buildCallback(def.name));
            actionDropdown.children[menuInd].children[ind].CloseButton();
            ind++;
        }

        // Jobs
        if (ManagerBase.buildingIndexOf.ContainsKey(surfaceType))
        {
            menuInd++;

            BuildingDef bldgDef = ManagerBase.buildingDefinitions[ManagerBase.buildingIndexOf[surfaceType]];

            List <JobDef> jobs = new List <JobDef>();

            for (int jeInd = 0; jeInd < bldgDef.jobsEnabled.Count; jeInd++)
            {
                jobs.AddRange(JobQueries.ByNameAndMaxTier(ManagerBase.jobDefinitions, bldgDef.jobsEnabled[jeInd], bldgDef.jobMaxTier[bldgDef.jobsEnabled[jeInd]]));
            }

            Debug.Log(jobs.Count());

            if (jobs.Count() > 0)
            {
                actionDropdown.AddChild();
                actionDropdown.children[menuInd].textGo.text           = "Start Job";
                actionDropdown.children[menuInd].buttonGo.interactable = false;
                actionDropdown.children[menuInd].CloseButton();
                actionDropdown.children[menuInd].Init();

                ind = 0;
                foreach (JobDef job in jobs)
                {
                    string jobString = job.name + " (" + job.outputName[0] + ")";
                    actionDropdown.children[menuInd].AddChild();
                    actionDropdown.children[menuInd].children[ind].textGo.text = jobString;
                    actionDropdown.children[menuInd].children[ind].buttonGo.onClick.AddListener(() => newJobCallback(job.guid));
                    actionDropdown.children[menuInd].children[ind].CloseButton();
                    ind++;
                }
            }
        }
    }
Beispiel #5
0
 public JobsController()
 {
     jobQueries = new JobQueries(jobContext);
 }