public static JobCache WritePixelsAsync(int Width, int Height, TextureFormat Format, bool GenerateMips, System.IntPtr PixelBytes, int PixelBytesLength, Camera AfterCamera = null) { var Job = new JobCache(Width, Height, Format, GenerateMips); Job.QueueWrite(PixelBytes, PixelBytesLength, AfterCamera); return(Job); }
internal GetAction(bool verbose, string jobType, string filePath, JobCache cache) { this.verbose = verbose; this.jobType = jobType; this.filePath = filePath; this.cache = cache; }
public static JobCache WritePixelsAsync(int Width, int Height, TextureFormat Format, bool GenerateMips, byte[] Pixels, Camera AfterCamera = null) { var Job = new JobCache(Width, Height, Format, GenerateMips); Job.QueueWrite(Pixels, AfterCamera); return(Job); }
public ListAction(bool verbose, bool json, JobCache cache, JsonSchema schema) { this.verbose = verbose; this.json = json; this.cache = cache ?? throw new ArgumentNullException(nameof(cache)); this.schema = schema ?? throw new ArgumentNullException(nameof(schema)); }
public Discovering_a_job() { var services = new ServiceCollection(); services.AddRunlyJobs(new[] { "list" }, typeof(UnitTest).Assembly); sp = services.BuildServiceProvider(); processCache = sp.GetRequiredService <JobCache>(); }
public Reduced_form_config() { var services = new ServiceCollection(); services.AddRunlyJobs(new[] { "list" }, typeof(DiagnosticJob).Assembly); sp = services.BuildServiceProvider(); jobCache = sp.GetRequiredService <JobCache>(); reader = new ConfigReader(jobCache); }
public static JobCache WritePixelsAsync(Texture texture, byte[] Pixels, Camera AfterCamera = null) { /* * if ( texture is RenderTexture ) * { * var Job = new JobCache( texture as RenderTexture ); * Job.QueueWrite(Pixels,AfterCamera); * return Job; * } */ if (texture is Texture2D) { var Job = new JobCache(texture as Texture2D); Job.QueueWrite(Pixels, AfterCamera); return(Job); } throw new System.Exception("Texture type not handled"); }
public static JobCache ReadPixelsAsync(Texture texture, System.Action <float[], int, string> Callback, Camera AfterCamera) { Debug.Log("allocating"); if (texture is RenderTexture) { var Job = new JobCache(texture as RenderTexture, Callback); Job.ReadAsync(AfterCamera); return(Job); } if (texture is Texture2D) { var Job = new JobCache(texture as Texture2D, Callback); Job.ReadAsync(AfterCamera); return(Job); } throw new System.Exception("Texture type not handled"); }
internal override bool Process(JobCache data) { bool retry = false; base.Context.Logger.LogVerbose("Starting automatic load balancing.", new object[0]); LoadBalanceAnchorContext context = base.Context as LoadBalanceAnchorContext; if (context == null) { base.Context.Logger.LogError(null, "Context is null or not from an expected type.", new object[0]); return(false); } if (!this.settings.AutomaticLoadBalancingEnabled) { base.Context.Logger.LogWarning("Automatic load balancing is no longer enabled.", new object[0]); return(false); } foreach (CacheEntryBase cacheEntryBase in data.Get()) { if (!cacheEntryBase.Validate()) { base.Context.Logger.LogWarning("Invalid cache entry found. Skipped.", new object[0]); } else if (!cacheEntryBase.IsLocal || !cacheEntryBase.IsActive) { base.Context.Logger.LogWarning("Inactive or non local cache entry found. Skipped.", new object[0]); } else if (!this.settings.LoadBalanceBlocked) { CommonUtils.ProcessKnownExceptions(delegate { new AutomaticLoadBalancer(context).LoadBalanceForest(); }, delegate(Exception exception) { retry = true; this.Context.Logger.LogError(exception, "Failed to load balance forest.", new object[0]); return(true); }); } } return(retry); }