/// <summary>
    /// Sets up the global instance and spawns the inital set of jellies
    /// </summary>
    void Awake()
    {
        if (Instance == null)
            Instance = this;

        jellies = new JellyRecruit[numJellies];
        createInitalJellies ();
    }
    private JellyRecruit[] jellies;     //the array of jelly recruits that float around the user

    /// <summary>
    /// Sets up the global instance and spawns the inital set of jellies
    /// </summary>
    void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }

        jellies = new JellyRecruit[numJellies];
        createInitalJellies();
    }